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HoloDust said:
curl-6 said:

Yeah I get that the voxels are the demanding part; texture wise though while Ocarina's aren't universally high res but they're quite a bit more detailed than Bananza's, which more resemble something like Mario Odyssey on Switch 1. 

Given that we can see for ourselves that Bananza's visual makeup is mostly intact from its Switch 1 days, that seems to me the more logical explanation to me for its last gen-ish lighting/textures/etc. I'm sure if it was developed from Switch 2 from the get go, the voxel stuff wouldn't prevent it from looking less Switch 1-esque.

IIRC, you're initial premise is that OoT is visually more advanced than any other 1st party title on Switch 2 - what I'm saying is, sure, if you count only certain things and disregard other. In truth, due to very different nature of OoT and Bananza, they can't be really compared apples to apples.

I was referring purely to its looks rather than the physics stuff. Bananza's destruction is cool and clearly taxing in its own way, but visually the game's Switch 1 roots are very evident.

Bananza seems like it would be more heavy on CPU side (I could be wrong though, I'm honestly not sure which part of S2 would be most stressed by the destructible voxel stuff) while Ocarina is much richer on a purely visual front. (Lighting, textures, etc)