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curl-6 said:
HoloDust said:

IIRC, you're initial premise is that OoT is visually more advanced than any other 1st party title on Switch 2 - what I'm saying is, sure, if you count only certain things and disregard other. In truth, due to very different nature of OoT and Bananza, they can't be really compared apples to apples.

I was referring purely to its looks rather than the physics stuff. Bananza's destruction is cool and clearly taxing in its own way, but visually the game's Switch 1 roots are very evident.

Bananza seems like it would be more heavy on CPU side (I could be wrong though, I'm honestly not sure which part of S2 would be most stressed by the destructible voxel stuff) while Ocarina is much richer on a purely visual front. (Lighting, textures, etc)

OK, let's not clutter the thread with this anymore - I find something like Bananza to be closer to Teardown (though not nearly as advanced, especially to new engine they're developing, but I would love to see Nintendo taking a go at similar approach), and OoT more toward usual AAA type of game that can push all its frame budget into standard visual techniques - and I simply can't compare them apples to apples.