Looks like docked VRR is a thing now.
Switch 2 is out! How you classify? | |||
| Terribly outdated! | 4 | 4.44% | |
| Outdated | 2 | 2.22% | |
| Slightly outdated | 21 | 23.33% | |
| On point | 49 | 54.44% | |
| High tech! | 10 | 11.11% | |
| A mixed bag | 4 | 4.44% | |
| Total: | 90 | ||


Post-Direct, I am interested to see how RE4 Remake and Kingdom Come II hold up on the platform.
The former has a pretty decent PS4 version so it should translate fairly well I expect, though the PS4 version does have some issues with texture quality/streaming that Switch 2 can hopefully clean up thanks to its faster storage and larger RAM capacity.
Kingdom Come 1 was something of a showpiece of how far Switch 1 could be pushed, so I am curious how the sequel runs on S2.
| Kyuu said: Series S is currently trash, but it may be getting FSR4 support soon. Won't be as efficient on it or Series X as on RDNA3, let alone RDNA4, but it could make an appreciable difference. |
"PS5 probably won't get anything like this"
Aged like milk and I'm once again questioning ML acceleration and everything I thought I knew about INT8 vs whatever.
Base PS5... with no hardware ML acceleration or INT8 processing... is giving "full RDNA2" a run for their money. QSSR (which is essentially PSSR for base PS5) greatly improves image quality and at seemingly comparable cost to FSR3 if Yotei is anything to go by. What wizardry is this?... It's looking even better than the early/leaked FSR4 on full RDNA2's and potentially RDNA3.
It's almost like I'm clueless and Sony knew what the they were doing when they designed the PS5. FSR4 on Series S ain't turning no tables...
Hopefully this stuff (FSR4 's non hardware accelerated variants) get implemented on as wide a range of hardware as possible so we can all be happy.

Don't think there really is a game unportable (or portable with huge cutbacks) for SW2 currently and with next gen probably (correctly) delayed it will be that way for a while.


Yeah I was just watching this; I remember back before it was announced, this was a game often held up as something that wouldn't be viable on Switch 2 due to how demanding it is on stronger hardware, (along with Dragon's Dogma 2, which we now also have an excellent S2 port of) yet here it is, holding up really well and even besting Series S in some ways like much of the texture work, SSR, image stability.
I would concur honestly that I don't think anything on console couldn't be ported to S2 given the necessary effort and resources.
So it looks like SW2 will be exploited sooner rather than later, given recent events.
I am interested to see if people can free up the clock speeds like with SW1 and what the effect on performance and image quality will be.
Cyberpunk 2077 might hit a near-solid 40fps in performance mode if people get the CPU clocks unlocked, as an example.
Likewise, might be able to hit DLAA 1080p-like resolutions on 30fps modes for many titles that uave dynamic internal resolutions if the GPU clock is unlocked to its theoretical maximum of 1.4 GHz. That would put it around the performance of an RTX 3050ti Mobile 45W, which with SW2 game optimizations, would go pretty far.


I reckon we have a new graphics king for Switch 2.
It may not be pushing as many high-end features as say Star Wars Outlaws or Indiana Jones, but the execution is just exquisite.
Dynamic 1440p docked/1080p portable, near perfect 60fps, gorgeous lighting, particles, and materials, and the attention to detail is incredible; the displaced air from Link running by rustles leaves, cutting a bush or smashing a pot creates physics-driven persistent fragments, (leaves even float if they land in water) Link's hat properly reacts to his body/gear without clipping, mist swirls and flows in response to everything from Link to an arrow passing through it...
Sure, it's not touching DLSS, but thanks to the relatively high native res it looks sharper than a lot of games that do.
Easily the most beautiful game on the console IMO.
| Leynos said: If it had AA it could pass for a PS5 game |
Think of it as a Nintendo port for the PS5, those jagged edges are as important for Nintendo's identity as Zelda :p
So glad it's 1440p, dynamic or not. From the previews, I thought it would only be a dynamic 1080p, which would be disappointing for the first game of this graphical caliber from Nintendo that isn't on rails. That means we haven't seen the limit of what Nintendo can do, especially if they start using DLSS in future games.