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Forums - Nintendo - Nintendo Switch 2 Tech Performance Discussion

 

Switch 2 is out! How you classify?

Terribly outdated! 4 4.60%
 
Outdated 2 2.30%
 
Slightly outdated 21 24.14%
 
On point 47 54.02%
 
High tech! 9 10.34%
 
A mixed bag 4 4.60%
 
Total:87
Louie said:
Doctor_MG said:

I remember people arguing that the Switch 2 wouldn't have performance of the PS4 (even docked) years before the console launched. I was one of the few on the thread at the time that argued it was entirely possible and even likely to have at least PS4 performance while docked, and likely somewhere between the Pro and the PS4. This was maybe 4 years ago.

Around the same time I also assumed it would be likely the console would have 12GB of RAM and would be semi-custom (moreso than the Switch 1). I did this by merely paying attention to Nvidia mobile technology and what was out at the time.

You can't satisfy everyone, but the Switch 2 hardware is exactly where I thought it would be. I don't understand the complaints. It's a generational leap above the original Switch in much the same vein that PS5 is to the PS4. In order to want something more powerful you'd have to ask for something that is significantly more expensive or you simply don't want the Switch concept at all.

Sometimes, it just feels like people like to complain.

Totally agree. I also think a lot of it is platform preference. Quite a few of those people who complain(ed) about S2 being too weak because it's not as powerful as a PS5 will be perfectly happy once a PS6 handheld releases (that'll also be less powerful than a PS5). Those same people will suddenly "get" that a portable console is restricted to a few watts of output. For many people the magic threshold for "good enough performance" to enjoy games will always be what their favorite platform provides, no matter what it is. Series S is too weak! But a PS6 handheld with the same performance is good enough, because it's a handheld. But the portability argument doesn't hold true for the Switch 2, which is simply too weak. This goes in all directions of course, even though some fanbases are clearly more vocal about performance. 

I think it's also the case that a lot of people criticising it online as underpowered never had any interest in the system in the first place no matter how strong/weak it was and are just console warring.



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Yeah Crimson Dessert has some really rough CPU moments but it does have a 60fps Series S mode. It shouldn't really exist based off how bad the image quality is in it, but that's exactly where Switch 2's features will come into play. The Series S performance mode with better image quality, some density reduction & a 30fps cap is a solid starting place for S2 ecpectations



Doctor_MG said:

I remember people arguing that the Switch 2 wouldn't have performance of the PS4 (even docked) years before the console launched. I was one of the few on the thread at the time that argued it was entirely possible and even likely to have at least PS4 performance while docked, and likely somewhere between the Pro and the PS4. This was maybe 4 years ago.

Around the same time I also assumed it would be likely the console would have 12GB of RAM and would be semi-custom (moreso than the Switch 1). I did this by merely paying attention to Nvidia mobile technology and what was out at the time.

You can't satisfy everyone, but the Switch 2 hardware is exactly where I thought it would be. I don't understand the complaints. It's a generational leap above the original Switch in much the same vein that PS5 is to the PS4. In order to want something more powerful you'd have to ask for something that is significantly more expensive or you simply don't want the Switch concept at all.

Sometimes, it just feels like people like to complain.

People will never universally agree on anything. Complaints are inevitable, be they genuine, ignorant, or tribalistic. It's just something that we need to accept or ignore.

The Switch 2 was expected to launch earlier and cheaper, some even thought the base model could be cheaper than a Switch 1 OLED was at launch (because prices were expected to drop) and turn profit. That is the primary reason why many underestimated its capabilities. And then there was DLSS which many people didn't understand. Even those familiar with the tech weren't sure Switch 2 would be capable of the "full fat version" (comparable to DLSS2/3 at that time). Digital Foundry fed into these concerns. ML upscaling is a gamechanger.

I initially predicted that the Switch 2 would be weaker than a PS4 Pro in some metrics, but that advanced features like DLSS and RT acceleation would enable it to trade blows with the Series S. I slightly adjusted my expectations down following the "DLSS lite" rumours and the price hikes plaguing the industry.



JoaoGrossi said:

If we are looking at pure tech, the Switch 2 was more outdated at launch than the Switch was in 2017. However, diminishing returns is the new norm and the Switch 2 is being able to keep up with the PS5 a lot better than the Switch could keep up with the PS4. I am very pleased with it.

And clearly Nintendo made the right call by being conservative with the specs, which allows them a lot more in the ability to not raise prices. Thank God it only has 12 GB of RAM.

I don't agree with that, the node for the Switch 1 at the time of launch was newer but that's about it. Switch 2 has a generous amount of graphics cores (1536) and Nvidia is much better at making mobile chips today then back then, even the node issue Nintendo optimized the chip, we can see from die x-ray shots that the graphics cores are smaller than the regular Tegra T239, which I think is letting them get much higher performance than a lot of doom sayers on boards like here were touting prior to release. 

Nintendo's hardware designers on the Switch 2 themselves stated they weren't happy with the performance of the Switch 1 hardware wise and Switch 2 is better in that respect. 

It is able to run PS5 games much more easily than the Switch 1 could handle PS4 games. 

Even the RAM amount 12GB for a portable is a fuck ton relative to home consoles it's more than the Series S and not far off from the PS5 itself. That's not bad at all. 12GB was always a smart choice because the Series S basically ensured almost every multiplat game this gen has to be able to run on 10GB. 

I think Nintendo wanted this specific performance (ability to run a lot of PS5 software) and they basically got it in a way where it was still reasonably affordable. 

The only main quirk I think that happened is the system was likely delayed at least a year. COVID hit in 2020/2021 primarily, that would have been right when software development should have been starting/kicking into high gear for the Switch 2, that almost definitely had an impact and probably set the system back a year if not more. 



Almost everything about the Switch 2 is perfect, but for me, the only major mistake was opting for a CPU with only 8 cores; they should have gone with a 12-core CPU.



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synced said:

Almost everything about the Switch 2 is perfect, but for me, the only major mistake was opting for a CPU with only 8 cores; they should have gone with a 12-core CPU.

Not really, 12 cores was never feasible, despite the 3rd party games performance gains. The SOC is pretty large for a hybrid at around 207mm2. Adding four more cores would decrease battery life and increase the cost by another ~$8, producing more heat too. 

Also, GPU cores can do some CPU tasks if developers spend time optimizing games for S2. The biggest issue with current hardware is low clock speed of both GPU and CPU, not the amount of cores. That's why Nintendo IMO should launch Switch 2 Pro that is overclocked by at least 1.7x times with faster RAM too. Another good solution is to not make GameChat integration mandatory, that would free up more RAM and 1 CPU core.

From what I observed exclusives sold Switch, not 3rd party games, that's why Nintendo architectured Switch 2 very well.



I'm currently playing Final Fantasy VII Remake on the console and I have to say it looks really great. I don't care if it's only 30fps or if some textures are lower res. What's important to me is the content and the Switch 2 can handle that game just fine.

That being said, making game chat (which I guess not many people are using) optional and thus freeing a CPU core and 1-1.5gb of RAM sounds like a great idea to me. 



Soundwave said:
JoaoGrossi said:

If we are looking at pure tech, the Switch 2 was more outdated at launch than the Switch was in 2017. However, diminishing returns is the new norm and the Switch 2 is being able to keep up with the PS5 a lot better than the Switch could keep up with the PS4. I am very pleased with it.

And clearly Nintendo made the right call by being conservative with the specs, which allows them a lot more in the ability to not raise prices. Thank God it only has 12 GB of RAM.

I don't agree with that, the node for the Switch 1 at the time of launch was newer but that's about it. Switch 2 has a generous amount of graphics cores (1536) and Nvidia is much better at making mobile chips today then back then, even the node issue Nintendo optimized the chip, we can see from die x-ray shots that the graphics cores are smaller than the regular Tegra T239, which I think is letting them get much higher performance than a lot of doom sayers on boards like here were touting prior to release. 

Nintendo's hardware designers on the Switch 2 themselves stated they weren't happy with the performance of the Switch 1 hardware wise and Switch 2 is better in that respect. 

Nintendo's PR statements are full of shit, as per usual. Bar top of the line Apple/Snapdragon silicon, they had no other choice but Tegra X1 for best performance in 2017, unless they've had spent crapload of money for some custom engineered solution, which Nintendo was obviously not ready to do. What they could've done is pay more attention to cooling/battery and letting that SoC in SW1 run at higher clocks, since people have shown on many occasions, after unlocking it, what it was capable of.

Unsurprisingly, they went...let's be polite and call it "conservative"...on cooling/battery in Switch 2 as well, so that Ampere is not running as high as it could have (which is at least 30% more).

Last edited by HoloDust - on 15 August 2026

While it would be nice to have more "next gen" looking first party titles, (so far, only Starfox really looks a gen above Switch 1's best) I do appreciate that Nintendo has used the additional power to expand on new gameplay possibilities, such as twice as many karts and an opening world setting in MKW, extensive destructibility in DK Bananza, and insane amounts of enemies and action on screen in Splatoon Raiders.

Makes me excited to see what they do with the eventual 3D Mario, 3D Zelda and such.



Otter said:

Yeah Crimson Dessert has some really rough CPU moments but it does have a 60fps Series S mode. It shouldn't really exist based off how bad the image quality is in it, but that's exactly where Switch 2's features will come into play. The Series S performance mode with better image quality, some density reduction & a 30fps cap is a solid starting place for S2 ecpectations

Crimson Desert's performance mode is only 40fps on Series S. 

But the game isn't really that CPU-intensive for an open-world title, anyway. Crimson Desert is less CPU intensive than Oblivion Remastered, for example. It runs fine on 4-core,8-thread Haswell i7 from 13 years ago, which is about +30% Switch 2's CPU performance overall. Without the Windows overhead, and with a 30fps target SW2's CPU probably should handle it fine.

-----------------------------------------

On the topic of Switch 2 predictions, I think mine held up pretty well.  

I posted this in 2023. 

https://gamrconnect.vgchartz.com/post.php?id=9468358

sc94597 said:

One of the things that has hindered the original Switch is that games have to work well in both portable and docked mode, and in portable mode you can't have a battery life of 30 minutes because the game is pushing the platform to its limits. DLSS 2.0 allows for far more flexibility in this sphere, even for Nintendo themselves. You'll rarely have situations where resolution falls to 360p (i.e Xenoblade 2), for example, like we've seen on the Switch. 

My guess is that the internal resolution will always be between 720p - 1080p, and the effective resolution (after applying DLSS) will be between 1080p and 1440p when docked, with many games targeting 60fps that wouldn't otherwise have. If Nintendo were savvy, they'd put a VRR screen in the device, and many games could even target stable 40fps or 50fps without much screen-tearing. 

While PS5 level visuals/framerates is indeed hyperbolic, being able to meet or even exceed the Series S in many cases (or at least there will be trade-offs where there is no clear better version) is certainly doable. That is all the Switch 2 needs to do to keep up with the current generation.