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Forums - Nintendo - Nintendo Switch 2 Tech Performance Discussion

 

Switch 2 is out! How you classify?

Terribly outdated! 4 4.71%
 
Outdated 2 2.35%
 
Slightly outdated 21 24.71%
 
On point 46 54.12%
 
High tech! 9 10.59%
 
A mixed bag 3 3.53%
 
Total:85
Garrus said:

After owning the Switch 2 for one year.

1) main problem is the dock falls forward easily (bad design, the rubber feet are not forward enough) and scratches my screen, the screen is not resistant to scratches, and it is not easy to or cheap to repair, FIX THE DOCK NINTENDO, you should not need a screen protector for a docked console

2) disappointed that it is 8nm, battery life is bad, would like a 4nm revision as soon as possible, will sell my current one and upgrade

3) more third party games need 40 fps modes, for example Split Fiction, and more games need patch updates like Mario and Luigi and more 120fps patches for Mario Kart 8 and Smash Bros

4) oled upgrade please

those 4 things (particularly more 40 and 120fps support) would go a long way

The system would also probably cost an easy $100-$150 more with all of those features (pricier node, giant OLED display). Nintendo chose a good mix of being reasonable while still having a very powerful piece of kit that can run modern gen PS5/XBSX games like FF7 Rebirth and Indiana Jones. 

Enthusiasts will always want more and more tech but a lot of them don't want to pay extra either and Nintendo is not in the business of selling hardware that caps out at 30-50 million units anymore. Given the explosion in pricing due to AI datacenters, I'm extremely happy with what we got, if this happened 3 years prior or something there's a good chance we would have gotten a scaled back chip, as is we got a machine that can play absurdly high end games on the go without much fuss. 

 Nintendo right now is probably selling the hardware right around cost or maybe even slightly under cost.  



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VRR docked would be a welcome addition, and since they recently added portable boost mode, here's hoping the former is also added.

Also, now that it's here, I'd say Starfox is comfortably the best looking thing on Switch 2 to date graphically. It's not pushing any really hardwaree-pushing stuff like ray tracing or virtualized geometry or anything, but it makes excellent use of efficient and eye-catching techniques while running at a locked 60fps in gameplay.

It's the new bar going forwards IMO; here's hoping the likes of Ocarina or whatever comes next year can look even beter.



Just got a Switch 2 today and I immediately have to send it in for maintenance because the bottom charging port doesn't work (so it won't charge on the dock).

I don't think I've ever had to deal with Nintendo support before, but I'm pretty annoyed...



Capcom says that Dragon's Dogma 2 is exceeding their expectations on Switch 2, and they are already "seeing a minimum 30 frames per second performance on that hardware"

https://www.eurogamer.net/dragons-dogma-2-switch-2-development

Good news given how demanding the game is.



So Oblivion remastered looks noticeably better on SW2 than Series S (excepting draw distance) from what I've seen of comparisons, and that is with them performing similarly. This is a trend we've been seeing for many Switch 2 vs. Series S comparisons, but I am still pretty surprised for this game to fall within that group.



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Series S is currently trash, but it may be getting FSR4 support soon. Won't be as efficient on it or Series X as on RDNA3, let alone RDNA4, but it could make an appreciable difference.

PS5 probably won't get anything like this, which is weird because Sony invested in and prioritised advanced upscaling with both PS4 Pro and PS5 Pro. How is it that Series S supports INT8 instructions and PS5 doesn't? I've been championing the PS5 as the better designed console of the generation, but FSR4 will turn the tables. Yeah I guess some would say "it's too late" but is it? Most 3rd party games will still support Series S and X for another 10 years, and no one is buying a $1000 next gen console.



With Crimson Desert reportedly planned for the first half of next year, it could be an interesting stress test, given it pushes even PS5/Xbox Series pretty hard.

Could be a disaster of course, or it could be a case like Witcher 3 or Kingdom Come on Switch 1 that defies the odds.



curl-6 said:

With Crimson Desert reportedly planned for the first half of next year, it could be an interesting stress test, given it pushes even PS5/Xbox Series pretty hard.

Could be a disaster of course, or it could be a case like Witcher 3 or Kingdom Come on Switch 1 that defies the odds.

The game runs at about 55 FPS at 1080p DLSS Quality (internal 720p) low settings on an RTX 3050 6GB (Desktop.) An RTX 3050 6GB (Desktop) on paper is something like 2xSW2 docked and 4xSW2  handheld. 

I'd expect SW2 Docked to pull off those settings, but with a dynamic internal resolution that varies from DLSS Performance (540p) to DLAA (native) 1080p and with a 30fps cap, given how SW2 games tend to perform in general compared to other Ampere systems. Handheld probably could get by with 360p -> 720p (DLSS) -> 1080p (spatial upscaler.) 

As for stable performance, that would probably depend a lot on how well their proprietary engine performs on SW2. They already have it natively on Apple Silicon, so that is a good sign (although the game is pretty hideous on Apple Silicon from my experience, that probably has more to do with poor upscaling.) 



curl-6 said:

With Crimson Desert reportedly planned for the first half of next year, it could be an interesting stress test, given it pushes even PS5/Xbox Series pretty hard.

Could be a disaster of course, or it could be a case like Witcher 3 or Kingdom Come on Switch 1 that defies the odds.

I don't think you need to worry, Crimson is less demanding than SWO.



HoloDust said:
curl-6 said:

With Crimson Desert reportedly planned for the first half of next year, it could be an interesting stress test, given it pushes even PS5/Xbox Series pretty hard.

Could be a disaster of course, or it could be a case like Witcher 3 or Kingdom Come on Switch 1 that defies the odds.

I don't think you need to worry, Crimson is less demanding than SWO.

sc94597 said:
curl-6 said:

With Crimson Desert reportedly planned for the first half of next year, it could be an interesting stress test, given it pushes even PS5/Xbox Series pretty hard.

Could be a disaster of course, or it could be a case like Witcher 3 or Kingdom Come on Switch 1 that defies the odds.

The game runs at about 55 FPS at 1080p DLSS Quality (internal 720p) low settings on an RTX 3050 6GB (Desktop.) An RTX 3050 6GB (Desktop) on paper is something like 2xSW2 docked and 4xSW2  handheld. 

I'd expect SW2 Docked to pull off those settings, but with a dynamic internal resolution that varies from DLSS Performance (540p) to DLAA (native) 1080p and with a 30fps cap, given how SW2 games tend to perform in general compared to other Ampere systems. Handheld probably could get by with 360p -> 720p (DLSS) -> 1080p (spatial upscaler.) 

As for stable performance, that would probably depend a lot on how well their proprietary engine performs on SW2. They already have it natively on Apple Silicon, so that is a good sign (although the game is pretty hideous on Apple Silicon from my experience, that probably has more to do with poor upscaling.) 

I was mostly going off DF's coverage of the Series S version which seems to struggle with it, despite having more raw power than Switch 2.

I can see Switch 2 eking out better image quality with DLSS, it's more the rest of the package I was concerned about, particularly stuff like framerate and settings as some of those Series S scenes are pretty dire.