curl-6 said:
I was mostly going off DF's coverage of the Series S version which seems to struggle with it, despite having more raw power than Switch 2. I can see Switch 2 eking out better image quality with DLSS, it's more the rest of the package I was concerned about, particularly stuff like framerate and settings as some of those Series S scenes are pretty dire. |
Series S running the game at low settings 40fps@720p or low settings 30fps@1080p and Switch 2 doing similar but @30fps variable 540p-1080p -> 1080p in Docked Mode; variable 360p-720p -> 720p in handheld sounds about right.
I don't think there will be a major difference in graphics settings other than maybe foliage/NPC density, and the "raw power" difference is largely washed out by the fact that Series S needs to have higher internal resolutions while still maintaining its targets.
If say, Switch 2 averages around 720p, then that would mean it needs to be about 2.25 time weaker than Series S when docked (which it roughly is), and say averaging 540p in handheld it would need to be about 4 times weaker when in handheld (which it roughly is) assuming no other bottleneck and linear performance scaling. Of course the minimum and maximum loads don't necessarily linearly scale, but that is what the variable internal resolution would help with.
Given we've seen similar with other demanding games, I don't think it is too much of a lift. Especially when Crimson Desert is less CPU-heavy than something like Oblivion Remastered.