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Otter said:

Yeah Crimson Dessert has some really rough CPU moments but it does have a 60fps Series S mode. It shouldn't really exist based off how bad the image quality is in it, but that's exactly where Switch 2's features will come into play. The Series S performance mode with better image quality, some density reduction & a 30fps cap is a solid starting place for S2 ecpectations

Crimson Desert's performance mode is only 40fps on Series S. 

But the game isn't really that CPU-intensive for an open-world title, anyway. Crimson Desert is less CPU intensive than Oblivion Remastered, for example. It runs fine on 4-core,8-thread Haswell i7 from 13 years ago, which is about +30% Switch 2's CPU performance overall. Without the Windows overhead, and with a 30fps target SW2's CPU probably should handle it fine.

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On the topic of Switch 2 predictions, I think mine held up pretty well.  

I posted this in 2023. 

https://gamrconnect.vgchartz.com/post.php?id=9468358

sc94597 said:

One of the things that has hindered the original Switch is that games have to work well in both portable and docked mode, and in portable mode you can't have a battery life of 30 minutes because the game is pushing the platform to its limits. DLSS 2.0 allows for far more flexibility in this sphere, even for Nintendo themselves. You'll rarely have situations where resolution falls to 360p (i.e Xenoblade 2), for example, like we've seen on the Switch. 

My guess is that the internal resolution will always be between 720p - 1080p, and the effective resolution (after applying DLSS) will be between 1080p and 1440p when docked, with many games targeting 60fps that wouldn't otherwise have. If Nintendo were savvy, they'd put a VRR screen in the device, and many games could even target stable 40fps or 50fps without much screen-tearing. 

While PS5 level visuals/framerates is indeed hyperbolic, being able to meet or even exceed the Series S in many cases (or at least there will be trade-offs where there is no clear better version) is certainly doable. That is all the Switch 2 needs to do to keep up with the current generation.