By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Nintendo Switch 2 Tech Performance Discussion

 

Switch 2 is out! How you classify?

Terribly outdated! 4 5.41%
 
Outdated 2 2.70%
 
Slightly outdated 18 24.32%
 
On point 40 54.05%
 
High tech! 8 10.81%
 
A mixed bag 2 2.70%
 
Total:74
curl-6 said:
Chrkeller said:

I only watched a video, I think CVG (or something close to that).  It hit as low as 19 and seemed common to be low 20s, but so was Outlaws demo, so until the real game releases I haven't given it much thought.  The big question for the Series S, not that I have one, is the lighting/shadows/volumetrics/foliage.  All those were cut significantly from the S2.  If (and I honestly don't know) the Series S doesn't have those cutbacks and maintains 30 fps, the win should go to the Series S.

But if I am 100% honest, we are getting into weeds.  The fact there is a discussion of the better version (S2 vs Series S) is nothing short of a massive compliment to the S2 hardware.  It shouldn't be a discussion, but thanks to Nvidia it is.  

Nobody questioned what was the better version 3DS or ps3/ps4.  I mean handhelds are incredible these days.

Digital Foundry's video pegs lighting, foliage, shadows, volumetrics, textures etc as basically a match between Switch 2 and Series S. Xbox's advantages come down to a tighter lock on 30fps, better hair, and animations running at full rate in the distance. (these run a reduced rate on Switch 2 at long range) Series S also has the performance mode, but it's very poor looking at around 540p-648p and has performance stutters.

And yeah when I was a kid the difference between consoles and handhelds was like 2 generations, it's crazy how far we've come.

Yeah, so basically if the S2 stabilizes the framerate for launch, the versions are carbon copies. 

And yeah, it is crazy.  I don't mobile game, but even I am excited.  I would love a form factor PC that doesn't scream out 107 F temps for hours.  



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Around the Network
Chrkeller said:
curl-6 said:

Digital Foundry's video pegs lighting, foliage, shadows, volumetrics, textures etc as basically a match between Switch 2 and Series S. Xbox's advantages come down to a tighter lock on 30fps, better hair, and animations running at full rate in the distance. (these run a reduced rate on Switch 2 at long range) Series S also has the performance mode, but it's very poor looking at around 540p-648p and has performance stutters.

And yeah when I was a kid the difference between consoles and handhelds was like 2 generations, it's crazy how far we've come.

Yeah, so basically if the S2 stabilizes the framerate for launch, the versions are carbon copies. 

And yeah, it is crazy.  I don't mobile game, but even I am excited.  I would love a form factor PC that doesn't scream out 107 F temps for hours.  

Yeah FF7 Remake on Switch 2 improved a bit in performance between the demo and the final release, so I am hopefully there'll be some uptick here too. I don't expect a complete lock just cos its a game that's not perfect even on PS5, but the dips can perhaps be ironed out a little.



lol this is crazy for a 8-15 watt device, Switch 2 won all these debates all the hand wringing over it's performance for years here. If Star Wars Outlaws, RE9, etc. etc. wasn't the cherry on the cake, this is it 100%. This whole debate is a wrap, we have enough examples now of what this hardware can do and it's very impressive. 

Last edited by Soundwave - on 09 May 2026

Very impressive. 

I hope they fix the texture issues of this scene:

And a demo version in the eShop would be nice, because I'm mostly interested in the undocked performance & graphics quality, not the docked performance/quality shown in the video.

Last edited by Conina - on 09 May 2026

Soundwave said:

lol this is crazy for a 8-15 watt device, Switch 2 won all these debates all the hand wringing over it's performance for years here. If Star Wars Outlaws, RE9, etc. etc. wasn't the cherry on the cake, this is it 100%. This whole debate is a wrap, we have enough examples now of what this hardware can do and it's very impressive. 

Definitely looks like an impressive conversion, given the power gap.

It comes out in two days here, can't wait to try it out for myself, I find these kind of ports fascinating. The big question is whether RT is still in place; by eye the lighting looks similar between the two, and we know from the likes of Star Wars Outlaws and Layer of Fear that the Switch 2 is capable of RT lighting.



Around the Network
HoloDust said:
Otter said:

I think it's worth considering that Series S is getting worse and worse ports. The trade offs are getting bigger and I think it's just because developers don't see it being worth the effort. Fair ultimately.

I think it'd best treated as a 30/40fps machine for third parties who don't have the time. Otherwise a lot of these games are looking worse that Xbox One titles. I doubt a series S owner is going to be super sensitive about a 30fps frame cap but some of these recent 60fps modes are just unacceptable in terms of image quality and graphical settings, the games look unrecognisable (Crimson Desert for example)... all the meanwhile resources are split in testing the 2 modes but one of them honestly shouldn't exist lol.

Yeah, XSS is getting really shafted progressively more...makes me wonder what will Sony do to ensure that it's not happening with PS6 ecosystem, when there is PS6, PS6P docked and PS6P handheld, plus quality/balanced/performance profiles for future games.

It's not going to happen with PS6 handheld, because high RT settings means games will have higher scalability. No games will be designed with standard PS6 level hardware being the minimum spec.

Series S is suffering because it's too weak, has limited RAM, and lacks ML upscaling. Crossgen period overstayed its welcome, so its weakness wasn't made apparent until games got more demanding. You can't scale back too much on resolutions and framerate when they are already low-ish on the big consoles. Fortunately, Series S and Switch 2 benefit each other. Whenever Series S struggles to run a Series X/PS5 game, developers can opt to run the Switch 2 assets/settings instead. Sucks that it doesn't have a DLSS equivalent to smooth things out; TSR/FSR2-3 are useless on it when the resolutions are too low. There really isn't much developers can do to make the Series S version of a demanding game look good. It's just a mediocre console.



Soundwave said:

lol this is crazy for a 8-15 watt device, Switch 2 won all these debates all the hand wringing over it's performance for years here. If Star Wars Outlaws, RE9, etc. etc. wasn't the cherry on the cake, this is it 100%. This whole debate is a wrap, we have enough examples now of what this hardware can do and it's very impressive. 

Yeah, this looks great. I don't think it's necessarily a crazy feat of the hardware, but more a reflection of diminishing returns. The same can be seen in PS4/Xbox One games that get ported down... Or better yet just look at the best looking PS4/Xbox One games like Like Gears 5 or The Last of Us 2 and how they compare to current gen. People mostly don't need 60fps. Watching those 2 videos back, nothing felt off about the Switch 2 in motion. 




The way in which additional hardware power is being utilised is less and less noticeable as the foundations of realistic modern presentation are all covered at last gen specs bar Raytraycing (which I think isn't that essential either). But certainly Nintendo didn't cheap out anywhere on the Switch 2. They could of settled for less ram or lower speed memory but they matched modern standards pretty well, which I think reflects a core interest in them being scalable with current gen games. Memory/Storage speeds in particular actually causes some PS4/Xbox One ports to break at points or have crazy offensive pop-in.

And we're seeing the fruits of that labour. And above all (in terms of 3rd party) Nvidia's DLSS was exactly the game changer it needed to be.

It truly is a stain on current gen that PS5/Xbox didn't have hardware based upscaling solutions in mind/AMD didn't believe in it at the time or was too far back in terms of AI investment.

Last edited by Otter - on 10 May 2026

Kyuu said:
HoloDust said:

Yeah, XSS is getting really shafted progressively more...makes me wonder what will Sony do to ensure that it's not happening with PS6 ecosystem, when there is PS6, PS6P docked and PS6P handheld, plus quality/balanced/performance profiles for future games.

It's not going to happen with PS6 handheld, because high RT settings means games will have higher scalability. No games will be designed with standard PS6 level hardware being the minimum spec.

Series S is suffering because it's too weak, has limited RAM, and lacks ML upscaling. Crossgen period overstayed its welcome, so its weakness wasn't made apparent until games got more demanding. You can't scale back too much on resolutions and framerate when they are already low-ish on the big consoles. Fortunately, Series S and Switch 2 benefit each other. Whenever Series S struggles to run a Series X/PS5 game, developers can opt to run the Switch 2 assets/settings instead. Sucks that it doesn't have a DLSS equivalent to smooth things out; TSR/FSR2-3 are useless on it when the resolutions are too low. There really isn't much developers can do to make the Series S version of a demanding game look good. It's just a mediocre console.

Depending on what PS6 and PS6P are, the difference between them could be even larger than between XSX and XSS. But, yes, industry most likely going all out on RT/PT in next gen is indeed key for devs having easier time porting between them, given that you can just keep cranking PT up no matter what progressively better hardware you throw at it.



Path Tracing does do it for me, at least not yet. PT off, I get 120 fps. PT on, it drops to 30 fps. And the improvement from PT, seems subtle and solid, nothing mind blowing. Until PT takes less resources, I dont use it. RT on medium seems to be a sweat spot.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Played through the opening of Indiana Jones just now, having just got home with my physical copy. (Gotta support proper game card releases)

Compared to the preview footage, just going by eye, draw-in seems improved. It's still noticeable, (depending on the environment it varies) and shadow resolution and shadow LOD transitions are probably the most noticeable concession, but I didn't find it as overt as in the Youtube footage from a few weeks back.

Overall, it feels in line with the likes of Star Wars Outlaws in terms of the conversion's quality. It feels like care and effort was put into it, as opposed to being a quick and nasty job.

Looking forward to getting stuck into the first proper mission after work tonight, game itself is a lot of fun.