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Forums - Nintendo - Nintendo Switch 2 Tech Performance Discussion

 

Switch 2 is out! How you classify?

Terribly outdated! 4 5.56%
 
Outdated 2 2.78%
 
Slightly outdated 17 23.61%
 
On point 40 55.56%
 
High tech! 7 9.72%
 
A mixed bag 2 2.78%
 
Total:72

Indiana Jones is another reassuring example of a modern, current gen only game, that translates well for the Switch 2.

At this rate, I think it'll be fine as long as PS5/XBX/S are supported. Things will probably start to get rusty once we begin getting PS6/XB-gen exclusives, but it seems like that will be a long time in the future. Probably not after at least 2030+



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

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LipeJJ said:

Indiana Jones is another reassuring example of a modern, current gen only game, that translates well for the Switch 2.

At this rate, I think it'll be fine as long as PS5/XBX/S are supported. Things will probably start to get rusty once we begin getting PS6/XB-gen exclusives, but it seems like that will be a long time in the future. Probably not after at least 2030+

Yep. Any game with a 60fps mode on PS5/Series X can translate into a solid Switch 2 30fps experience. It just may take more time for some games than others, particularly the open world kind. 



Far out, having played through several missions now, Indiana Jones may actually be more impressive than Star Wars Outlaws to my eyes. Seriously, this might just be the most impressive Switch 2 port I have played to date, and I've played the likes of RE Requiem, Pragmata, Cyberpunk 2077, FF7 Intergrade, etc.

You can see where they nipped and tucked to optimize it, (LODs, shadows, half-rate animation on distant characters, etc) but the cuts are mostly very carefuilly judged and the overall experience looks great and doesn't feel like a compromised experience.

Hats off to Machine Games for this one, you can tell they busted their arses to make it as good as it could be.



curl-6 said:

Far out, having played through several missions now, Indiana Jones may actually be more impressive than Star Wars Outlaws to my eyes. Seriously, this might just be the most impressive Switch 2 port I have played to date, and I've played the likes of RE Requiem, Pragmata, Cyberpunk 2077, FF7 Intergrade, etc.

You can see where they nipped and tucked to optimize it, (LODs, shadows, half-rate animation on distant characters, etc) but the cuts are mostly very carefuilly judged and the overall experience looks great and doesn't feel like a compromised experience.

Hats off to Machine Games for this one, you can tell they busted their arses to make it as good as it could be.

SW:O is much more demanding title, hence it required bigger cutbacks than Indiana Jones.



HoloDust said:
curl-6 said:

Far out, having played through several missions now, Indiana Jones may actually be more impressive than Star Wars Outlaws to my eyes. Seriously, this might just be the most impressive Switch 2 port I have played to date, and I've played the likes of RE Requiem, Pragmata, Cyberpunk 2077, FF7 Intergrade, etc.

You can see where they nipped and tucked to optimize it, (LODs, shadows, half-rate animation on distant characters, etc) but the cuts are mostly very carefuilly judged and the overall experience looks great and doesn't feel like a compromised experience.

Hats off to Machine Games for this one, you can tell they busted their arses to make it as good as it could be.

SW:O is much more demanding title, hence it required bigger cutbacks than Indiana Jones.

Yeah if I recall correctly Outlaws is 30fps on Series S while Indiana is 60; still though, I thought Outlaws on Switch 2 was arguably the system's premiere graphics showcase, but now I'd be inclined to give Indy the nod, at least based on the first couple hours. 



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curl-6 said:
HoloDust said:

SW:O is much more demanding title, hence it required bigger cutbacks than Indiana Jones.

Yeah if I recall correctly Outlaws is 30fps on Series S while Indiana is 60; still though, I thought Outlaws on Switch 2 was arguably the system's premiere graphics showcase, but now I'd be inclined to give Indy the nod, at least based on the first couple hours. 

Yeah, Indy looks really good - its "levels" are open for exploration, but not very big (physically speaking), so naturally (as it's usually the case) devs can get more out of same hardware than with wide open worlds.

Spoiler!
Egypt

is (IIRC, it's been a while since I've played the game) only real level that has big view distance, and it's where there might be somewhat more cutbacks (going off GPU load at that section vs others in my playthrough).



curl-6 said:

Played through the opening of Indiana Jones just now, having just got home with my physical copy. (Gotta support proper game card releases)

Compared to the preview footage, just going by eye, draw-in seems improved. It's still noticeable, (depending on the environment it varies) and shadow resolution and shadow LOD transitions are probably the most noticeable concession, but I didn't find it as overt as in the Youtube footage from a few weeks back.

Overall, it feels in line with the likes of Star Wars Outlaws in terms of the conversion's quality. It feels like care and effort was put into it, as opposed to being a quick and nasty job.

Looking forward to getting stuck into the first proper mission after work tonight, game itself is a lot of fun.

Game felt well programmed to me.  I could get it locked at 120 fps without lowering too many settings.  Glad it ported over well.  Very fun game.  



rtx 4090, 32 gb ram, i7-13700k

Switch 2

One thing about Indiana Jones is that the game ran poorly on VRAM starved RTX 2050/3050 laptops. 

This is an example of SW2 pulling its weight in titles that typically run poorly on its class of hardware. 

I can definitely see Doom: The Dark Ages coming given that and the fact it uses a more recent iteration of the same engine that Indiana Jones does. 

Unlike Star Wars Outlaws the ray tracing implementation in Indiana Jones is HW-based, if I recall correctly, which should better take advantage of SW2's RT cores. 



sc94597 said:

One thing about Indiana Jones is that the game ran poorly on VRAM starved RTX 2050/3050 laptops. 

This is an example of SW2 pulling its weight in titles that typically run poorly on its class of hardware. 

I can definitely see Doom: The Dark Ages coming given that and the fact it uses a more recent iteration of the same engine that Indiana Jones does. 

Unlike Star Wars Outlaws the ray tracing implementation in Indiana Jones is HW-based, if I recall correctly, which should better take advantage of SW2's RT cores. 

DOOM will be interesting to see - it scales pretty mildly from lowest to highest settings (PT excluded), and going by comparison of RTX 3060 12GB (taking it for the same arch, without RAM bottlenecks of lower tier cards) in both at max settings @1080p native, Indy scores 57fps, while DOOM scores only ~36fps.

But that is still higher than SW:O on 3060, which scores only ~28fps, and that's with DLSS Quality @1080p, and that got pretty good port on Switch 2, so I think they will figure something out for DOOM as well.



I had to look it up, because I honestly didn't know, but apparently the Series S runs Indiana almost locked at 60 fps, which is why a 30 fps S2 version seems expected. Framerate is still the biggest weakness of the S2 and I don't think there is anything to do about that. That was always my biggest concern with the hardware.



rtx 4090, 32 gb ram, i7-13700k

Switch 2