By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Nintendo Switch 2 Tech Performance Discussion

 

Switch 2 is out! How you classify?

Terribly outdated! 4 5.41%
 
Outdated 2 2.70%
 
Slightly outdated 18 24.32%
 
On point 40 54.05%
 
High tech! 8 10.81%
 
A mixed bag 2 2.70%
 
Total:74
curl-6 said:

Far out, having played through several missions now, Indiana Jones may actually be more impressive than Star Wars Outlaws to my eyes. Seriously, this might just be the most impressive Switch 2 port I have played to date, and I've played the likes of RE Requiem, Pragmata, Cyberpunk 2077, FF7 Intergrade, etc.

You can see where they nipped and tucked to optimize it, (LODs, shadows, half-rate animation on distant characters, etc) but the cuts are mostly very carefuilly judged and the overall experience looks great and doesn't feel like a compromised experience.

Hats off to Machine Games for this one, you can tell they busted their arses to make it as good as it could be.

That's really nice to hear. It seems like most AAA ports on S2 are non-compromised versions, just something like a lowered specs version, which is great for a hybrid machine.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Around the Network
LipeJJ said:
curl-6 said:

Far out, having played through several missions now, Indiana Jones may actually be more impressive than Star Wars Outlaws to my eyes. Seriously, this might just be the most impressive Switch 2 port I have played to date, and I've played the likes of RE Requiem, Pragmata, Cyberpunk 2077, FF7 Intergrade, etc.

You can see where they nipped and tucked to optimize it, (LODs, shadows, half-rate animation on distant characters, etc) but the cuts are mostly very carefuilly judged and the overall experience looks great and doesn't feel like a compromised experience.

Hats off to Machine Games for this one, you can tell they busted their arses to make it as good as it could be.

That's really nice to hear. It seems like most AAA ports on S2 are non-compromised versions, just something like a lowered specs version, which is great for a hybrid machine.

Yeah as someone who played a lot of PS4 to Switch 1, things are night and day better now. I still enjoyed the likes of Witcher 3 or Doom 2016/Eternal on Switch, but the sacrifices could be pretty steep.

On Switch 2, it feels more like the difference between a stronger/weaker console in the same generation, like say Dreamcast vs Gamecube/Xbox, or NES vs Master System.

Last edited by curl-6 - on 13 May 2026

curl-6 said:
LipeJJ said:

That's really nice to hear. It seems like most AAA ports on S2 are non-compromised versions, just something like a lowered specs version, which is great for a hybrid machine.

Yeah as someone who played a lot of PS4 to Switch 1, things are night and day better now. I still enjoyed the likes of Witcher 3 or Doom 2016/Eternal on Switch, but the sacrifices could be pretty steep.

On Switch 2, it feels more like the difference between a stronger/weaker console in the same generation, like say Dreamcast vs Gamecube/Xbox, NES vs Master System, or Turbografx-16 vs SNES.

Yeah, and on a side note I think that will probably be the course for the next generation as well, especially because it'll probably be similar to this one but with Path Tracing on most of the time. So I kind of expect Switch 3 to play the same games as PS6/XBNext, and in similar fashion, just with the PT settings disabled or dialed down.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

LipeJJ said:
curl-6 said:

Yeah as someone who played a lot of PS4 to Switch 1, things are night and day better now. I still enjoyed the likes of Witcher 3 or Doom 2016/Eternal on Switch, but the sacrifices could be pretty steep.

On Switch 2, it feels more like the difference between a stronger/weaker console in the same generation, like say Dreamcast vs Gamecube/Xbox, NES vs Master System, or Turbografx-16 vs SNES.

Yeah, and on a side note I think that will probably be the course for the next generation as well, especially because it'll probably be similar to this one but with Path Tracing on most of the time. So I kind of expect Switch 3 to play the same games as PS6/XBNext, and in similar fashion, just with the PT settings disabled or dialed down.

Yeah Digital Foundry actually covered this in their Q&A vid today, that Switch 2 support should hold up better over time than Switch 1 did in terms of ports remaining viable for longer, due to scalability.

Even if PS6/Helix arrive at the end of 2027, which is far from certain, the crossgen period will probably last even longer than it did this gen, with PS5 still getting games even into the 2030s, so the technical baseline should remain within porting distance for a long time.



LipeJJ said:
curl-6 said:

Yeah as someone who played a lot of PS4 to Switch 1, things are night and day better now. I still enjoyed the likes of Witcher 3 or Doom 2016/Eternal on Switch, but the sacrifices could be pretty steep.

On Switch 2, it feels more like the difference between a stronger/weaker console in the same generation, like say Dreamcast vs Gamecube/Xbox, NES vs Master System, or Turbografx-16 vs SNES.

Yeah, and on a side note I think that will probably be the course for the next generation as well, especially because it'll probably be similar to this one but with Path Tracing on most of the time. So I kind of expect Switch 3 to play the same games as PS6/XBNext, and in similar fashion, just with the PT settings disabled or dialed down.

Ps6 will not be a path tracing machine.  Consoles might actually do some decent ray tracing with the ps6, but not path.  Full path is a gut punch to the 5090, console sure ain't doing it anytime soon.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Around the Network
curl-6 said:
LipeJJ said:

Yeah, and on a side note I think that will probably be the course for the next generation as well, especially because it'll probably be similar to this one but with Path Tracing on most of the time. So I kind of expect Switch 3 to play the same games as PS6/XBNext, and in similar fashion, just with the PT settings disabled or dialed down.

Yeah Digital Foundry actually covered this in their Q&A vid today, that Switch 2 support should hold up better over time than Switch 1 did in terms of ports remaining viable for longer, due to scalability.

Even if PS6/Helix arrive at the end of 2027, which is far from certain, the crossgen period will probably last even longer than it did this gen, with PS5 still getting games even into the 2030s, so the technical baseline should remain within porting distance for a long time.

I think (depending on Switch 2 install base at that time and projected ROIs), while developers and publishers will do their best to make ports for SW2, even PS5 will most likely be getting (dynamic) 1080@30fps ports at best.

That's what happened with PS4 and this cross-gen, and given that next gen will be very RT/PT oriented (and PS5 is not that good at it), I expect for porting to lower than PS5 to be progressively harder. Yes, architecturally, Ampere in SW2 is better than RDNA2 in PS5, but there's only so much you can do with better tech to make up for lack of overall power.



Chrkeller said:
LipeJJ said:

Yeah, and on a side note I think that will probably be the course for the next generation as well, especially because it'll probably be similar to this one but with Path Tracing on most of the time. So I kind of expect Switch 3 to play the same games as PS6/XBNext, and in similar fashion, just with the PT settings disabled or dialed down.

Ps6 will not be a path tracing machine.  Consoles might actually do some decent ray tracing with the ps6, but not path.  Full path is a gut punch to the 5090, console sure ain't doing it anytime soon.

You're in for a big surprise.



HoloDust said:
curl-6 said:

Yeah Digital Foundry actually covered this in their Q&A vid today, that Switch 2 support should hold up better over time than Switch 1 did in terms of ports remaining viable for longer, due to scalability.

Even if PS6/Helix arrive at the end of 2027, which is far from certain, the crossgen period will probably last even longer than it did this gen, with PS5 still getting games even into the 2030s, so the technical baseline should remain within porting distance for a long time.

I think (depending on Switch 2 install base at that time and projected ROIs), while developers and publishers will do their best to make ports for SW2, even PS5 will most likely be getting (dynamic) 1080@30fps ports at best.

That's what happened with PS4 and this cross-gen, and given that next gen will be very RT/PT oriented (and PS5 is not that good at it), I expect for porting to lower than PS5 to be progressively harder. Yes, architecturally, Ampere in SW2 is better than RDNA2 in PS5, but there's only so much you can do with better tech to make up for lack of overall power.

Given economic factors, games will likely be slow to move on from PS5 as a technological baseline, and I don't see 60fps modes/targets being dropped for PS5 for some time, except in select cases.

By the time we move to 30fps being the standard for PS5, it should be pretty late in Switch 2's life anyway.



curl-6 said:
HoloDust said:

I think (depending on Switch 2 install base at that time and projected ROIs), while developers and publishers will do their best to make ports for SW2, even PS5 will most likely be getting (dynamic) 1080@30fps ports at best.

That's what happened with PS4 and this cross-gen, and given that next gen will be very RT/PT oriented (and PS5 is not that good at it), I expect for porting to lower than PS5 to be progressively harder. Yes, architecturally, Ampere in SW2 is better than RDNA2 in PS5, but there's only so much you can do with better tech to make up for lack of overall power.

Given economic factors, games will likely be slow to move on from PS5 as a technological baseline, and I don't see 60fps modes/targets being dropped for PS5 for some time, except in select cases.

By the time we move to 30fps being the standard for PS5, it should be pretty late in Switch 2's life anyway.

Oh, I don't see 60fps modes being dropped outright - I just think by 2030 on PS5 we'll be seeing something similar to Alan Wake, where even 30fps mode is rendered @1270p, and 60fps mode @847p, just further reduced in resolution to 1080p@30fps and 720p@60fps.



HoloDust said:
curl-6 said:

Given economic factors, games will likely be slow to move on from PS5 as a technological baseline, and I don't see 60fps modes/targets being dropped for PS5 for some time, except in select cases.

By the time we move to 30fps being the standard for PS5, it should be pretty late in Switch 2's life anyway.

Oh, I don't see 60fps modes being dropped outright - I just think by 2030 on PS5 we'll be seeing something similar to Alan Wake, where even 30fps mode is rendered @1270p, and 60fps mode @847p, just further reduced in resolution to 1080p@30fps and 720p@60fps.

That sounds reasonable; I think by that point though, depending on sales of course, Switch 2 should still be a viable platform for more scalable titles, or ones that aren't cutting edge. Games are trending towards releasing on as many platforms as possible, and I suspect both gamers and developers will cling to older hardware for longer and longer in the face of climbing costs.