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HoloDust said:
curl-6 said:

Yeah Digital Foundry actually covered this in their Q&A vid today, that Switch 2 support should hold up better over time than Switch 1 did in terms of ports remaining viable for longer, due to scalability.

Even if PS6/Helix arrive at the end of 2027, which is far from certain, the crossgen period will probably last even longer than it did this gen, with PS5 still getting games even into the 2030s, so the technical baseline should remain within porting distance for a long time.

I think (depending on Switch 2 install base at that time and projected ROIs), while developers and publishers will do their best to make ports for SW2, even PS5 will most likely be getting (dynamic) 1080@30fps ports at best.

That's what happened with PS4 and this cross-gen, and given that next gen will be very RT/PT oriented (and PS5 is not that good at it), I expect for porting to lower than PS5 to be progressively harder. Yes, architecturally, Ampere in SW2 is better than RDNA2 in PS5, but there's only so much you can do with better tech to make up for lack of overall power.

Given economic factors, games will likely be slow to move on from PS5 as a technological baseline, and I don't see 60fps modes/targets being dropped for PS5 for some time, except in select cases.

By the time we move to 30fps being the standard for PS5, it should be pretty late in Switch 2's life anyway.