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curl-6 said:
HoloDust said:

SW:O is much more demanding title, hence it required bigger cutbacks than Indiana Jones.

Yeah if I recall correctly Outlaws is 30fps on Series S while Indiana is 60; still though, I thought Outlaws on Switch 2 was arguably the system's premiere graphics showcase, but now I'd be inclined to give Indy the nod, at least based on the first couple hours. 

Yeah, Indy looks really good - its "levels" are open for exploration, but not very big (physically speaking), so naturally (as it's usually the case) devs can get more out of same hardware than with wide open worlds.

Spoiler!
Egypt

is (IIRC, it's been a while since I've played the game) only real level that has big view distance, and it's where there might be somewhat more cutbacks (going off GPU load at that section vs others in my playthrough).