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HoloDust said:
Otter said:

I think it's worth considering that Series S is getting worse and worse ports. The trade offs are getting bigger and I think it's just because developers don't see it being worth the effort. Fair ultimately.

I think it'd best treated as a 30/40fps machine for third parties who don't have the time. Otherwise a lot of these games are looking worse that Xbox One titles. I doubt a series S owner is going to be super sensitive about a 30fps frame cap but some of these recent 60fps modes are just unacceptable in terms of image quality and graphical settings, the games look unrecognisable (Crimson Desert for example)... all the meanwhile resources are split in testing the 2 modes but one of them honestly shouldn't exist lol.

Yeah, XSS is getting really shafted progressively more...makes me wonder what will Sony do to ensure that it's not happening with PS6 ecosystem, when there is PS6, PS6P docked and PS6P handheld, plus quality/balanced/performance profiles for future games.

It's not going to happen with PS6 handheld, because high RT settings means games will have higher scalability. No games will be designed with standard PS6 level hardware being the minimum spec.

Series S is suffering because it's too weak, has limited RAM, and lacks ML upscaling. Crossgen period overstayed its welcome, so its weakness wasn't made apparent until games got more demanding. You can't scale back too much on resolutions and framerate when they are already low-ish on the big consoles. Fortunately, Series S and Switch 2 benefit each other. Whenever Series S struggles to run a Series X/PS5 game, developers can opt to run the Switch 2 assets/settings instead. Sucks that it doesn't have a DLSS equivalent to smooth things out; TSR/FSR2-3 are useless on it when the resolutions are too low. There really isn't much developers can do to make the Series S version of a demanding game look good. It's just a mediocre console.