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Soundwave said:

lol this is crazy for a 8-15 watt device, Switch 2 won all these debates all the hand wringing over it's performance for years here. If Star Wars Outlaws, RE9, etc. etc. wasn't the cherry on the cake, this is it 100%. This whole debate is a wrap, we have enough examples now of what this hardware can do and it's very impressive. 

Yeah, this looks great. I don't think it's necessarily a crazy feat of the hardware, but more a reflection of diminishing returns. The same can be seen in PS4/Xbox One games that get ported down... Or better yet just look at the best looking PS4/Xbox One games like Like Gears 5 or The Last of Us 2 and how they compare to current gen. People mostly don't need 60fps. Watching those 2 videos back, nothing felt off about the Switch 2 in motion. 




The way in which additional hardware power is being utilised is less and less noticeable as the foundations of realistic modern presentation are all covered at last gen specs bar Raytraycing (which I think isn't that essential either). But certainly Nintendo didn't cheap out anywhere on the Switch 2. They could of settled for less ram or lower speed memory but they matched modern standards pretty well, which I think reflects a core interest in them being scalable with current gen games. Memory/Storage speeds in particular actually causes some PS4/Xbox One ports to break at points or have crazy offensive pop-in.

And we're seeing the fruits of that labour. And above all (in terms of 3rd party) Nvidia's DLSS was exactly the game changer it needed to be.

It truly is a stain on current gen that PS5/Xbox didn't have hardware based upscaling solutions in mind/AMD didn't believe in it at the time or was too far back in terms of AI investment.

Last edited by Otter - on 10 May 2026