Chrkeller said:
I only watched a video, I think CVG (or something close to that). It hit as low as 19 and seemed common to be low 20s, but so was Outlaws demo, so until the real game releases I haven't given it much thought. The big question for the Series S, not that I have one, is the lighting/shadows/volumetrics/foliage. All those were cut significantly from the S2. If (and I honestly don't know) the Series S doesn't have those cutbacks and maintains 30 fps, the win should go to the Series S. But if I am 100% honest, we are getting into weeds. The fact there is a discussion of the better version (S2 vs Series S) is nothing short of a massive compliment to the S2 hardware. It shouldn't be a discussion, but thanks to Nvidia it is. Nobody questioned what was the better version 3DS or ps3/ps4. I mean handhelds are incredible these days. |
Digital Foundry's video pegs lighting, foliage, shadows, volumetrics, textures etc as basically a match between Switch 2 and Series S. Xbox's advantages come down to a tighter lock on 30fps, better hair, and animations running at full rate in the distance. (these run a reduced rate on Switch 2 at long range) Series S also has the performance mode, but it's very poor looking at around 540p-648p and has performance stutters.
And yeah when I was a kid the difference between consoles and handhelds was like 2 generations, it's crazy how far we've come.








