Bizwas said: I actually also just started BG3 (finally), am about seven hours in - but I think it's not for me. It's awesome what they have done with the story and the characters, the world where it feels like encounters are just happening naturally and could go in any direction, and even though it annoys me when my dice rolls don't go my way and the game thus forces me down a different path then I wanted to take, I get why that is an interesting mechanic. But I really can't get over the combat, I hate it. And I don't want to put in hours of research to "git gud" and see whether that would make a difference. Story/characters kept me playing until now, but everytime I step into a battle it annoys me so much I just feel like stopping playing. Still happy I got a glimpse of why it's a special game and many people love it so much, but as of now I'll call it quits at hour seven. |
The combat mechanics need some understanding of tabletop
Nope, following a guide alone won't take you too far (but it's good to teach the basics of character customization), but you need experience on how to approach combat tactically. Think it like a chess game, knowing how to move the pieces and how to capture won't get you anywhere you need to understand actual tactics and strategy
My first playtrough took me around 90 hours because I knew next to nothing and kept m dying and dying and dying and dying. I'd say I only started mastering the combat during my third playtrough, it's a very steep learning curve and the game makes a very poor job teaching you how to fight.
My only advice is to play story mod until you finally click with the mechanics. Enemy encounters can be rather brutal and unforgiving
Once you learn though, you start to think the game is pretty easy because it allows some crazy builds. Normal mode start to get trivialized when you understand the game allows you to absolutely break everything. That's the moment you're ready for tactician mode!