LegitHyperbole said:
Great to hear. I thought the lore and world setting in the Divinity OS games was quite good, maybe not so deep as Bethesda or CDPR but interesting enough and I like the comical tone which makes up for what it lacks. I'd rather get a sense of the world through character dialogue and exploration than throw random books scattered across Skyrim or item descriptions in Souls. I get what you mean though, the world feels small for some reason even though the maps are large there isn't much of a journey or feeling of adventure in the world. I'll give ya that. |
Pretty much all their games feel like theme parks, and not actual worlds - BG3 is just the latest example.
Which is fine, there is a place for that as well, especially if they went for depicting much smaller areas than BG3 is supposed to cover. That's the reason, why I said (back then, not knowing they will move away from D&D) that they should do Castle Ravenloft/Curse of Strahd next - size and self-contained character of that "world" would play to their advantage, and I can easily see such game being their opus magnum.
But for actual full-fledged fantasy worlds - yeah, no...so far at least.