By using this site, you agree to our Privacy Policy and our Terms of Use. Close
haxxiy said:
HoloDust said:

As for CRPGs, try Arcanum - this is still considered, among core CRPG fans, one of the best CRPG ever made - it is not without its flaws (all RPGs that are not tabletop suffer from inherent faults that are not really solvable, until we have full AI GMs), but it is game that every CRPG fan should play.

Man, I've been chasing that Arcanum high since the first time I played it in the mid-2000s. Larian's games came the closest of all, IMO, especially BG3.

Arcanum being broken was part of the fun of it, it's like playing Marvel vs. Capcom to use a completely different genre as an example. I never did care for D&D rules much, TBH.

I wished BG3 had some DLC or expansion upcoming to replay it, but I get Larian wanting to move on to a thing of their own.

Yeah, not many CRPGs come close to Arcanum. I'll admit, I prefer Fallout 1/2 from settings standpoint, but Arcanum is both mechanically and worldbuilding-wise much deeper game. Tim, Leonard and all those Interplay's alumni, so to speak, really knew how to make them back in days - there is visible passion and ambition in those games, though often held back by smaller budgets and tight schedules.

D&D itself is quite divisive - 3e and onward are quite different games from what D&D initially was, and there is a reason why most popular trend for quite a few years in TTRGPs is Old School Renaissance (OSR), which are games that are made with TSR's D&D principles, or even compatibility, in mind. But they work much better at the table compared to video games - I'd say best D&D edition for video games is 3e, and Pathfinder games, as "D&D 3.75" really show that (though they not implemented anywhere near perfect).

But yes, there are much, much better systems, either established TTRPGs or those made specifically for CRPGs - I don't think it matters much what system Larian uses, for me it is more important if they stick to current D:OS design pattern, which is, from my POV, more suited to action-RPGs than CRPGs, or move away from it and expand in scope, while retaining best things about D:OS (that come from Vincke's obsession with Ultima VII and its interactivity - which is a good thing).