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HoloDust said:
LegitHyperbole said:

Great to hear.

I thought the lore and world setting in the Divinity OS games was quite good, maybe not so deep as Bethesda or CDPR but interesting enough and I like the comical tone which makes up for what it lacks. I'd rather get a sense of the world through character dialogue and exploration than throw random books scattered across Skyrim or item descriptions in Souls. I get what you mean though, the world feels small for some reason even though the maps are large there isn't much of a journey or feeling of adventure in the world. I'll give ya that. 

Pretty much all their games feel like theme parks, and not actual worlds - BG3 is just the latest example.

Which is fine, there is a place for that as well, especially if they went for depicting much smaller areas than BG3 is supposed to cover. That's the reason, why I said (back then, not knowing they will move away from D&D) that they should do Castle Ravenloft/Curse of Strahd next - size and self-contained character of that "world" would play to their advantage, and I can easily see such game being their opus magnum.

But for actual full-fledged fantasy worlds - yeah, no...so far at least.

Yeah I suppose I agree. But it is intended to simulate the taple top experience and their games do exactly that. I've never seen a DM do any grand open world, it's also small on foot strolls like in these games. I would like to see what larian could do if they could bring in their branching paths to something with the scope of Slyrim/The Witcher 3 and perhaps even real time combat in the way the outer worlds or the new Xbox exclusive by obsidian does. My fear though is they'd have to make too many sacrifices but if anyone could do it, it'd be them. They've already went with full cutscenes the next step is getting an over the shoulder camera and a combat system working... God, Imagine how great Divinity Original Sin 2 was remade into a real time action game like those titles and kept all it's intricacies intact. 😍