What BG3 does is threefold: 1) it's a game that's feature complete and polished at launch, 2) it's a big game that managed to avoid being a typical cookie-cutter open world filled with a tedious checklist of repetitive objectives, and 3) it doesn't try to relentlessly nickel-and-dime its players through microtransactions, battle passes, etc. Such a game is a rarity in the modern AAA space. The only other AAA third-party game released this generation that manages that combination of scale, quality, and completeness is arguably Elden Ring.
BG3 is incredibly ambitious, and no developer should feel like its necessary to do something of BG3's scale and complexity, but I do hope the reaction to it at least signals to the industry that it's time for a change. Hopefully it encourages them to stop rushing buggy, incomplete games out the door and treating their customers as glorified beta testers, to ease off of the aggressive monetization schemes and "live service" bullshit, and to put more thought into their game worlds instead of their constant parade of 20 square-mile, 60-hour-long adventures packed to the brim with filler that doesn't do anything to actually justify a game of that size.
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In accordance to the VGC forum rules, §8.5, I hereby exercise my right to demand to be left alone regarding the subject of the effects of the pandemic on video game sales (i.e., "COVID bump").











they're going to be partying it up when GTA VI launches, and not just because it's a major release.