| Shadow1980 said: What BG3 does is threefold: 1) it's a game that's feature complete and polished at launch, 2) it's a big game that managed to avoid being a typical cookie-cutter open world filled with a tedious checklist of repetitive objectives, and 3) it doesn't try to relentlessly nickel-and-dime its players through microtransactions, battle passes, etc. Such a game is a rarity in the modern AAA space. The only other AAA third-party game released this generation that manages that combination of scale, quality, and completeness is arguably Elden Ring. |
Hehe, all three points were "standard" in the 90s, hence my take.
And yes, not every game needs to be as the best in it's field. But that was always so, with Skyrim, Zelda, Final Fantasy. All these games blew gamers away, but other games still released.
And yeah, instead of asking gamers to "not raise standards" the industry might be well off to cut back on the monetization bullshit and I am sure they will win back some customer goodwill.







