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It's honestly kind of amusing seeing some AAA devs "panic" about the achievement that is Baldur's Gate 3, when you simultaneously have a team that's easily quadruple the size of Larian that released a game just 2 months ago with a substantially larger budget, also took 6 years to develop, and still managed to mess everything up because of intentional design choices. A little title called Diablo IV and the developer is Blizzard Entertainment.

The big lesson I hope AAA devs learn off the unprecedented success of BG3 is to just achieve the level of quality with their games. If you focus on making a quality game rather than designing the game from the ground up to sell mtx and the like from the start of development, magic can happen.



You called down the thunder, now reap the whirlwind