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Mnementh said:
gtotheunit91 said:

It's honestly kind of amusing seeing some AAA devs "panic" about the achievement that is Baldur's Gate 3, when you simultaneously have a team that's easily quadruple the size of Larian that released a game just 2 months ago with a substantially larger budget, also took 6 years to develop, and still managed to mess everything up because of intentional design choices. A little title called Diablo IV and the developer is Blizzard Entertainment.

The big lesson I hope AAA devs learn off the unprecedented success of BG3 is to just achieve the level of quality with their games. If you focus on making a quality game rather than designing the game from the ground up to sell mtx and the like from the start of development, magic can happen.

Yeah, I wished the discussion about BG3 was: "What could we all learn from Larian.", instead we got: "Please don't expect us to measure up to BG3."

It's almost as if the AAA landscape is just so used to making games with mtx, battle passes, etc. and building a game around those systems that they've grown unaccustomed to just making a good game. Especially with how long these practices have been going on now and a whole new generation of developers having entered the industry since these practices began.

Once the profits started coming in, complacency takes hold.

I mean, multiple executives at Take-Two are going to have ABSURD bonuses that are exclusively tied to how many mtx are sold.....what a coincidence they're going to be partying it up when GTA VI launches, and not just because it's a major release.

There certainly are more developers and publishers releasing full games than before, hell even EA is unexpectedly taking these strides. So hopefully Larian really makes a lasting impression on the industry that we're hoping for!



You called down the thunder, now reap the whirlwind