| gtotheunit91 said: It's honestly kind of amusing seeing some AAA devs "panic" about the achievement that is Baldur's Gate 3, when you simultaneously have a team that's easily quadruple the size of Larian that released a game just 2 months ago with a substantially larger budget, also took 6 years to develop, and still managed to mess everything up because of intentional design choices. A little title called Diablo IV and the developer is Blizzard Entertainment. |
All this reminds me of Reggie's "if it's not fun, why bother?" phrase, because it really does make a lot of sense. We've got a plethora of games in the past 5-10 years that have been designed from the ground up to just make money, and a good chunk of those are either dead, disliked, less talked about, or somehow struck it lucky enough to get other devs to emulate that cash flow.
Over the years I've seen indie devs adopting the "it has to be fun" mentality, whilst AAA seem to be still trend chasing, while also employing the "make it look as shiny as possible" mantra, and using online data harvesting to boast about how many players killed X of Y enemy type (which is just useless and doesn't sound fun to mention, seeing as how that data isn't a core part of the game, it's how you play it that should count, not a percentile number).
It is kinda funny seeing some of those AAA devs ragging "don't expect this level of quality from us", while at the same time lowering their own standards, yet getting irked by someone in the saame field as them earning more rep and sucess, simply for just doing what was once the norm.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.







