Hynad said:
Jumpin said:
That’s OK with me. I hate the AAA industry, by that I mean those formulaic play it safe trunk’n’branch games that are pushed through the factory pipeline of like 700 devs and 1800 producer sorts, where many people are simply on the payroll because of their commodified passion... “Give me a raise and I’ll give you 20% louder happyface!”
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Can you give examples?
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As people have mentioned, Ubisoft games, EA (Sports especially) games, and Activision. I don’t know if it’s fair to throw Square into this bunch, but they are definitely doing something similar (since FF13).
The type of game where the devs keep building a trunk, then split branches off the trunk into separate products released in relatively rapid succession. I find these games to be soulless and reeking of the stench of an industrial pipeline.
I don’t necessarily think trunking and branching is a terrible practice in itself, it can be efficient - and often indie and other devs still have a ton of great ideas that don’t necessarily fit into the original game, but could fit into another game that doesn’t need to be built from the ground up: Majora’s Mask and Mario Galaxy 2 are great examples of this; I think indie devs will provide many more examples.
What turns me off is when the games are so clearly developed to cater toward marketability and fitting a schedule of production rather than any kind of artistic drive. Games designed by a committee of lawyers, market researchers, accountants, and producers rather than artists.
There’s a big place for these types of games though. Many have objectively blockbuster quality components, and that appeals to a lot of people; it’s a viable business model. It’s just not something that particularly interests me, and I’d guess that goes for a lot of the NES/SNES/handheld/Wii/Switch style Nintendo fans, but maybe not necessarily the N64/Cube/Wii U “Can we have a PSToo?” side of the Nintendo fanbase.