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Hynad said:
Jumpin said:

That’s OK with me. I hate the AAA industry, by that I mean those formulaic play it safe trunk’n’branch games that are pushed through the factory pipeline of like 700 devs and 1800 producer sorts, where many people are simply on the payroll because of their commodified passion... “Give me a raise and I’ll give you 20% louder happyface!”

Can you give examples?

Honestly, I feel about that for about 95% of Ubisoft output, with very rare exceptions like Mario +Rabbids.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1