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Forums - Gaming - Will PS5 repeat the success of the PS4, and achieve 50 % marketshare?

 

Will PS5 achieve 50% marketshare?

Yes 30 26.55%
 
No 64 56.64%
 
Maybe 14 12.39%
 
I'll have what you're smoking. 5 4.42%
 
Total:113

I mean the ps4 didn't even achieve that if you include portables, where the vita royally screwed up arguably worse then the wii U



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If we consider the Switch, no. If we consider the Switch 2, it’s still no.

Add that MS seems more competitive this time around, double no.



sales2099 said:
shikamaru317 said:

TikTok can go die in a ditch xD Stupid platform.

Could it be used to market Xbox in any way? Think that’s the battlefield in social media. They partnered with Facebook and Instagram right 

shikamaru317 said:
Nope. Xbox Series should be more competitive than XB1 was considering all of the great moves that MS has been making and are rumored to be making. Switch 2 should be at least as successful as Switch.

If we see a Switch too or it's even included. Otherwise a mathematical certainty. No way Xbox is achieving this in a 1 on 1 scenario unless they do everything right and Sony goes wrong. 

It did kind of happen during the 360 era, but one has to wonder if that kind of act is something that can happen again. 



If you have Nintendo in it then no, I think the Nintendo Switch will end up in more copies than the PS5 at the end of its life, it is clearly impossible for Sony



DonFerrari said:
sales2099 said:

Wow I thought N64 Rare fans were tough you seem to be part SNES Rare fan. A “rare” breed indeed. Ok let’s wait one more year. If this game continues to grow it would be pretty hard to claim more people played Donkey Kong Country back in the day, regardless of any revenue data. 

Are you playing the game of MS that using of people that played through GP as basically the same as selling the game? Because then we can do other silly stuff and consider Playroom the most sold exclusive ever with over 110M sales.

Well if your concern that people plying the game via GP isn’t bringing in the same revenue as people who bought Donkey Kong Country outright is an issue...

You could just factor in 6 months of GP costs and there ya go, $60. Or you could factor in the markets place where you can buy all sorts of cosmetics. I’m told the $5 cat AI companion has been very lucrative for Rare.

If we talking revenue I’m sure the game is holding its own. And in the end I think counting players instead of just sales is appropriate. After all we talking about popularity and if MS found a way to break down a barrier to entry that’s something that gives them a edge. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

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sales2099 said:
DonFerrari said:

Are you playing the game of MS that using of people that played through GP as basically the same as selling the game? Because then we can do other silly stuff and consider Playroom the most sold exclusive ever with over 110M sales.

Well if your concern that people plying the game via GP isn’t bringing in the same revenue as people who bought Donkey Kong Country outright is an issue...

You could just factor in 6 months of GP costs and there ya go, $60. Or you could factor in the markets place where you can buy all sorts of cosmetics. I’m told the $5 cat AI companion has been very lucrative for Rare.

If we talking revenue I’m sure the game is holding its own. And in the end I think counting players instead of just sales is appropriate. After all we talking about popularity and if MS found a way to break down a barrier to entry that’s something that gives them a edge. 

Nope, you said it is the most sucesful ever. So unless you can compare the profit generated by both you can't accertain it at all. And it is ridiculous to try and put 6 months of GP from all subscribers to this game. The most data we have on sales is about 2M on X1 and 1M on steam, everything else is just "played through GP".



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
sales2099 said:

Well if your concern that people plying the game via GP isn’t bringing in the same revenue as people who bought Donkey Kong Country outright is an issue...

You could just factor in 6 months of GP costs and there ya go, $60. Or you could factor in the markets place where you can buy all sorts of cosmetics. I’m told the $5 cat AI companion has been very lucrative for Rare.

If we talking revenue I’m sure the game is holding its own. And in the end I think counting players instead of just sales is appropriate. After all we talking about popularity and if MS found a way to break down a barrier to entry that’s something that gives them a edge. 

Nope, you said it is the most sucesful ever. So unless you can compare the profit generated by both you can't accertain it at all. And it is ridiculous to try and put 6 months of GP from all subscribers to this game. The most data we have on sales is about 2M on X1 and 1M on steam, everything else is just "played through GP".

Well I was referring to GP SoT players who persistently play for the 6 month argument. But nm.

If this game continues to grow and stay popular for let’s say another year. There is just no way it can be deemed less successful even without data of any kind. I mean how long did it take for DKC 2 to come out? The legs would have been cut off after at least 2 years. SoT is growing after 2, that’s insane! 5 million new players in first half of 2020 alone! 

By next year I may not be able to prove revenue, but 100% more people would have played SoT a decent amount of this trend continues. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
DonFerrari said:

Nope, you said it is the most sucesful ever. So unless you can compare the profit generated by both you can't accertain it at all. And it is ridiculous to try and put 6 months of GP from all subscribers to this game. The most data we have on sales is about 2M on X1 and 1M on steam, everything else is just "played through GP".

Well I was referring to GP SoT players who persistently play for the 6 month argument. But nm.

If this game continues to grow and stay popular for let’s say another year. There is just no way it can be deemed less successful even without data of any kind. I mean how long did it take for DKC 2 to come out? The legs would have been cut off after at least 2 years. SoT is growing after 2, that’s insane! 5 million new players in first half of 2020 alone! 

By next year I may not be able to prove revenue, but 100% more people would have played SoT a decent amount of this trend continues. 

You want to reduce success to number of players not profit. And not only that, you aren't counting concurrent players but anyone that at any time have played a game that is available for free to all GP subscribers. But whatever it affects me 0% if you want to consider this game their most sucesful, don't forget that companies love to repeat their success stories, and considering how this game came out I wouldn't want a company I buys games from repeating.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
sales2099 said:

Well I was referring to GP SoT players who persistently play for the 6 month argument. But nm.

If this game continues to grow and stay popular for let’s say another year. There is just no way it can be deemed less successful even without data of any kind. I mean how long did it take for DKC 2 to come out? The legs would have been cut off after at least 2 years. SoT is growing after 2, that’s insane! 5 million new players in first half of 2020 alone! 

By next year I may not be able to prove revenue, but 100% more people would have played SoT a decent amount of this trend continues. 

You want to reduce success to number of players not profit. And not only that, you aren't counting concurrent players but anyone that at any time have played a game that is available for free to all GP subscribers. But whatever it affects me 0% if you want to consider this game their most sucesful, don't forget that companies love to repeat their success stories, and considering how this game came out I wouldn't want a company I buys games from repeating.

That’s my overall point that in the end more people would have played SoT then DKC. And if your concern is that millions just played half an hour and dropped the game that’s fair, again wait one year and if still growing then we have a certainty on our hands..

I have no data unfortunately but SoT is no slouch with its in game store. How their monthly updates are by no means slowing down which is in itself an indicator of success breeding further investment into the game. 

Ya I hear your concern with Everwild. I myself don’t like day 1 builds because of the lack of content. However the long term can be rewarding and it’s just a matter of finding the right time to jump in, while rewarding those who stuck around since the beginning. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
DonFerrari said:

You want to reduce success to number of players not profit. And not only that, you aren't counting concurrent players but anyone that at any time have played a game that is available for free to all GP subscribers. But whatever it affects me 0% if you want to consider this game their most sucesful, don't forget that companies love to repeat their success stories, and considering how this game came out I wouldn't want a company I buys games from repeating.

That’s my overall point that in the end more people would have played SoT then DKC. And if your concern is that millions just played half an hour and dropped the game that’s fair, again wait one year and if still growing then we have a certainty on our hands..

I have no data unfortunately but SoT is no slouch with its in game store. How their monthly updates are by no means slowing down which is in itself an indicator of success breeding further investment into the game. 

Ya I hear your concern with Everwild. I myself don’t like day 1 builds because of the lack of content. However the long term can be rewarding and it’s just a matter of finding the right time to jump in, while rewarding those who stuck around since the beginning. 

Some GAAS games starts already good others take over a year to become good. I know that for the ones that start good there is a payoff for the ones that play from start. I play Brave Exvius since month 2, it is already over 4 year since release and I have most of the good chars and can be very powerful while managing to be on most of the top tier ranks even without spending a single dime in the game, because this game rewards a lot for consistent play and accumulating items over time. But sure it will always give a lot to new players and keep bringing stronger units to more or less leverage the field, incentive people to buy the new stuff and also allow for newer players to progress fast to reach older players.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."