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DonFerrari said:
sales2099 said:

Well I was referring to GP SoT players who persistently play for the 6 month argument. But nm.

If this game continues to grow and stay popular for let’s say another year. There is just no way it can be deemed less successful even without data of any kind. I mean how long did it take for DKC 2 to come out? The legs would have been cut off after at least 2 years. SoT is growing after 2, that’s insane! 5 million new players in first half of 2020 alone! 

By next year I may not be able to prove revenue, but 100% more people would have played SoT a decent amount of this trend continues. 

You want to reduce success to number of players not profit. And not only that, you aren't counting concurrent players but anyone that at any time have played a game that is available for free to all GP subscribers. But whatever it affects me 0% if you want to consider this game their most sucesful, don't forget that companies love to repeat their success stories, and considering how this game came out I wouldn't want a company I buys games from repeating.

That’s my overall point that in the end more people would have played SoT then DKC. And if your concern is that millions just played half an hour and dropped the game that’s fair, again wait one year and if still growing then we have a certainty on our hands..

I have no data unfortunately but SoT is no slouch with its in game store. How their monthly updates are by no means slowing down which is in itself an indicator of success breeding further investment into the game. 

Ya I hear your concern with Everwild. I myself don’t like day 1 builds because of the lack of content. However the long term can be rewarding and it’s just a matter of finding the right time to jump in, while rewarding those who stuck around since the beginning. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.