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sales2099 said:
DonFerrari said:

You want to reduce success to number of players not profit. And not only that, you aren't counting concurrent players but anyone that at any time have played a game that is available for free to all GP subscribers. But whatever it affects me 0% if you want to consider this game their most sucesful, don't forget that companies love to repeat their success stories, and considering how this game came out I wouldn't want a company I buys games from repeating.

That’s my overall point that in the end more people would have played SoT then DKC. And if your concern is that millions just played half an hour and dropped the game that’s fair, again wait one year and if still growing then we have a certainty on our hands..

I have no data unfortunately but SoT is no slouch with its in game store. How their monthly updates are by no means slowing down which is in itself an indicator of success breeding further investment into the game. 

Ya I hear your concern with Everwild. I myself don’t like day 1 builds because of the lack of content. However the long term can be rewarding and it’s just a matter of finding the right time to jump in, while rewarding those who stuck around since the beginning. 

Some GAAS games starts already good others take over a year to become good. I know that for the ones that start good there is a payoff for the ones that play from start. I play Brave Exvius since month 2, it is already over 4 year since release and I have most of the good chars and can be very powerful while managing to be on most of the top tier ranks even without spending a single dime in the game, because this game rewards a lot for consistent play and accumulating items over time. But sure it will always give a lot to new players and keep bringing stronger units to more or less leverage the field, incentive people to buy the new stuff and also allow for newer players to progress fast to reach older players.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."