Heavenly_King said:
MS already did that with the Halo reveal.
|
No. Halo while not a great showing was far from a colossal disaster. So they got a new Wallguy meme. Big whoop. Doesn't mean much.
Will PS5 achieve 50% marketshare? | |||
Yes | 30 | 26.55% | |
No | 64 | 56.64% | |
Maybe | 14 | 12.39% | |
I'll have what you're smoking. | 5 | 4.42% | |
Total: | 113 |
Heavenly_King said:
MS already did that with the Halo reveal.
|
No. Halo while not a great showing was far from a colossal disaster. So they got a new Wallguy meme. Big whoop. Doesn't mean much.
Heavenly_King said:
MS already did that with the Halo reveal.
|
That’s a little dramatic. This ain’t 2013 fuck ups, not by a long shot. I wouldn’t call the reveal a deal breaker considering the gameplay, art style, music, and story were largely praised. Think the loudest and most hateful reactions were from people that don’t plan to play anyway.
It will sell well but no way does it sell better than Switch.
DPsx7 said:
I wouldn't be so quick to rave about that. They acquired a few B-level studios with one or two titles to their name. After what they did with Rare there's no guarantee it will result in anything positive. PC players go for different types of games. And if you're going to include that pass, does that mean PC gets lumped in with their marketshare total? May or may not be a big deal. SP games still sell extremely well. MP is only a benefit when it fits the game. When it's not tacked on as an afterthought. |
For a GP or GAAS model MP can help a lot on keeping players subscribed and needing less releases.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
DPsx7 said:
We shall see. It's hard to argue with the success of games like FN or Rocket, yet 'less releases' is exactly what doomed their current gen run. Someone like me starts a new game every week or two so variety is very important. The MP stuff I'll sprinkle in an hour here and there. |
Certainly lack of games impacted current gen for MS, but having GP filled with games that every month receives a new chapter, some heavy hitter MP games can make the platform always busy.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
DPsx7 said:
I wouldn't be so quick to rave about that. They acquired a few B-level studios with one or two titles to their name. After what they did with Rare there's no guarantee it will result in anything positive. PC players go for different types of games. And if you're going to include that pass, does that mean PC gets lumped in with their marketshare total? May or may not be a big deal. SP games still sell extremely well. MP is only a benefit when it fits the game. When it's not tacked on as an afterthought. |
I thought these opinions were obsolete at this point. Sea of Thieves is having its best year in 2020 for a game that released in 2018. It is by far their most successful game they ever made. And it’s successful because it has an addicting multiplayer loop that is multiplied when you play with friends. All Xbox studios have creative freedom.
“does that mean PC gets lumped in with their marketshare total?”
Well I mean if they making Xbox accounts on their PC and buying their games....Here’s where ones corporate loyalty comes into play. I imagine a PS fan would stick to tradition and count only consoles to disqualify MS efforts in other spaces. I would count Xbox accounts, no matter where they come from.
To me both Xbox and PC share a MS OS, we practically cousins :)
Last edited by sales2099 - on 31 July 2020sales2099 said:
I thought these opinions were obsolete at this point. Sea of Thieves is having its best year in 2020 for a game that released in 2018. It is by far their most successful game they ever made. And it’s successful because it has an addicting multiplayer loop that is multiplied when you play with friends. All Xbox studios have creative freedom. “does that mean PC gets lumped in with their marketshare total?” Well I mean if they making Xbox accounts on their PC and buying their games....Here’s where ones corporate loyalty comes into play. I imagine a PS fan would stick to tradition and count only consoles to disqualify MS efforts in other spaces. I would count Xbox accounts, no matter where they come from. To me both Xbox and PC share a MS OS, we practically cousins :) |
Theirs who?
Donkey Kong Country and GoldenEye is much more succesful.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
DonFerrari said:
Theirs who? Donkey Kong Country and GoldenEye is much more succesful. |
I'm not sure what the sales for sea of thieves is, but it had over 10 million users last year. Not to mention this is probably sea of thieves best year by far. With that being said, sea of theives is probably rare's most popular game that they ever created.
DonFerrari said:
Theirs who? Donkey Kong Country and GoldenEye is much more succesful. |
Not sure about Donkey Kong but Goldeneye sold about 8 million? God these ancient sales stats are hard to come by. Pretty sure there was a tweet that confirmed this. No way Donkey Kong Country had over 15 million players.
Snoopy said:
I'm not sure what the sales for sea of thieves is, but it had over 10 million users last year. Not to mention this is probably sea of thieves best year by far. With that being said, sea of theives is probably rare's most popular game that they ever created. |
Having 10M people played the game hardly configures as Rare`s most successful IP. Let`s see if in 30 years the game will be remembered as DKC is still remembered, or as GoldenEye is still legendary, etc. I would say it is more likely it will be forgeted in a much shorter time. Also DKC, GoldenEye and other Rare classic games were the best when they launched, high critical acclaim, marvelous technical achievements, etc. That can`t be said to Sea of Thieves not even today and much less on its launch.
sales2099 said:
Not sure about Donkey Kong but Goldeneye sold about 8 million? God these ancient sales stats are hard to come by. Pretty sure there was a tweet that confirmed this. No way Donkey Kong Country had over 15 million players. |
SNES sold about 60M HW, at a time a lot of people used to go to friends house to play, you can bet it had a lot more people that played DKC than the sales numbers show, even if through emulators. And Sea of Thieves sales probably didn`t cross 5M, most of the players came from GP.
You are probably using a very odd metric to call SoT more sucessful than DKC and other classic Rare games.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."