By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DPsx7 said:
sales2099 said:

Studio acquiring spree means more games, more variety, more AAA, and best part: no more game droughts Xbox typically has every gen. 

Seeing the top selling Steam games (Grounded, Sea of Thieves, Halo MCC, Flight Sim should tell us that MS is finally getting their footing with gamers. Their games are resonating with people.

One edge they really have over a PS: their games actually have multiplayer. There is exceptions but for the most part this is true. Games that involve friends playing together can appeal and outlast “one and done” games the competition is now known for.

I wouldn't be so quick to rave about that. They acquired a few B-level studios with one or two titles to their name. After what they did with Rare there's no guarantee it will result in anything positive.

PC players go for different types of games. And if you're going to include that pass, does that mean PC gets lumped in with their marketshare total?

May or may not be a big deal. SP games still sell extremely well. MP is only a benefit when it fits the game. When it's not tacked on as an afterthought.

For a GP or GAAS model MP can help a lot on keeping players subscribed and needing less releases.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."