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Snoopy said:
DonFerrari said:

Theirs who?

Donkey Kong Country and GoldenEye is much more succesful.

I'm not sure what the sales for sea of thieves is, but it had over 10 million users last year. Not to mention this is probably sea of thieves best year by far. With that being said, sea of theives is probably rare's most popular game that they ever created.

Having 10M people played the game hardly configures as Rare`s most successful IP. Let`s see if in 30 years the game will be remembered as DKC is still remembered, or as GoldenEye is still legendary, etc. I would say it is more likely it will be forgeted in a much shorter time. Also DKC, GoldenEye and other Rare classic games were the best when they launched, high critical acclaim, marvelous technical achievements, etc. That can`t be said to Sea of Thieves not even today and much less on its launch.

sales2099 said:
DonFerrari said:

Theirs who?

Donkey Kong Country and GoldenEye is much more succesful.

Not sure about Donkey Kong but Goldeneye sold about 8 million? God these ancient sales stats are hard to come by. Pretty sure there was a tweet that confirmed this. No way Donkey Kong Country had over 15 million players. 

SNES sold about 60M HW, at a time a lot of people used to go to friends house to play, you can bet it had a lot more people that played DKC than the sales numbers show, even if through emulators. And Sea of Thieves sales probably didn`t cross 5M, most of the players came from GP.

You are probably using a very odd metric to call SoT more sucessful than DKC and other classic Rare games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."