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sales2099 said:
DonFerrari said:

Are you playing the game of MS that using of people that played through GP as basically the same as selling the game? Because then we can do other silly stuff and consider Playroom the most sold exclusive ever with over 110M sales.

Well if your concern that people plying the game via GP isn’t bringing in the same revenue as people who bought Donkey Kong Country outright is an issue...

You could just factor in 6 months of GP costs and there ya go, $60. Or you could factor in the markets place where you can buy all sorts of cosmetics. I’m told the $5 cat AI companion has been very lucrative for Rare.

If we talking revenue I’m sure the game is holding its own. And in the end I think counting players instead of just sales is appropriate. After all we talking about popularity and if MS found a way to break down a barrier to entry that’s something that gives them a edge. 

Nope, you said it is the most sucesful ever. So unless you can compare the profit generated by both you can't accertain it at all. And it is ridiculous to try and put 6 months of GP from all subscribers to this game. The most data we have on sales is about 2M on X1 and 1M on steam, everything else is just "played through GP".



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."