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Forums - Gaming - VGC Weapon Durability MEGA Thread

Areym said:

Much appreciated, it was getting a bit overwhelming.

@JWinCom (if you actually see this) 

Those are still really, really, short life spans for weapons. I get attached to my weapons pretty hard so switching weapons definitely takes me some serious consideration. I don't know if the weapons in BotW have as much stat variation as the once in the TW3 but all those different stats on the swords in TW3 certainly makes it harder choice to ditch.

I could get over it but I would hope they make those weapons more durable in BotW. Hell, i would take some sort of mechanic where you can make weapons far more durable at the reduction of damage/stats.

It's up to you if you like it or not.  Except for particularly large fights and minibosses and such, I rarely found the need to change my weapon in one encounter after the very early game, although I often wanted to depending on the enemies.

Also, most of the better weapons can be easily found or remade.  The special items you get for beating dungeons can all be recreated relatively easily.  The ancient weapons (among the more powerful in the game) can be found by redoing certain shrines that you can warp to.   And certain weapons will always respawn in certain places.  



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irstupid said:
You should add a poll with these four options.
Have BotW & like durability
Have Botw & don't like durability
Don't have BotW & like durability
Don't have BotW & dont' like durability

Why?



The best franchise that benefited from this is probably Far Cry. I HATED Far Cry 2 and how much everything broke but Far Cry 3 was awesome and so was 4!



I am Iron Man

I'm just tagging to see how many steer the thread off topic and drive the OP insane...

OT: Weapon durability is a cool mechanic, if done right, some games get it right, others don't. When done right, it adds to my immersion and becomes another strategical aspect, paired with armor systems that are properly balanced, it can make a gaming experience a lot more fun and challenging.
There's also a difference in having weapons degrade and having weapons outright break, I remember the insane annoyance of having weapons break in Diablo I, when you spent dozens of hours finding great gear.



Zeruda BOTW has the worst. More like "weapon fragility".



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potato_hamster said:
irstupid said:
You should add a poll with these four options.
Have BotW & like durability
Have Botw & don't like durability
Don't have BotW & like durability
Don't have BotW & dont' like durability

Why?

Because that game is the hot topic right now and be curious to see what the break out is for it.

I have a feeling the majority of those complaining are those that are not playing.



Urgh, we've gotten to the point where we need a weapon durability thread? Grumble grumble... I've never really played a game with this, but being introduced to it in Breath of the Wild, I don't really mind it. It makes me treasure the weapons I gain all the more, causes me to think up alternate ways to take out enemies, makes me pick my weapons for battle wisely, and pushes me to try out all sorts of weapons.

So yeah, not really a negative point for me. If there was a way to remedy this issue, I think it would be good to have the ability to repair these weapons, that way you don't have to lose some of your more favorable ones.



 

              

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If done right weapon durability can work in a game. If it actually enhances the experience in some notable way instead of being just a hindrance to the player without any clear reason it's fine. If given the choice I would rather games didn't have it, but as with any other mechanic it can be made to work to the game's advantage.

If weapons gradually and over a long period of time slowly lose durability, and the player has an easy and clear way to fix them, I think it's acceptable. Dark Souls is a good example where the system in general adds something to the experience. I haven't played Breath of the Wild, so I can't comment on how the system feels there.



Why not just move all the discussion into one of the existing threads, rather than make a new one completely?

Tagging though



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JWeinCom said:
It's basically an ammo system. You find ammo to use a certain weapon a certain number of times. The more powerful the ammo, the harder it is to find. Just like guns have a certain amount of uses to balance gameplay, some games do the same with swords and such.

There could be problems if there's too little ammo around or something, but I can't see how it is inherently a problem.

That actually is a pretty good comparison. If I think about it, Mana for a mage is also similar from a game design standpoint. You can throw fireballs until the mana is exhausted. You then have to 'repair' your mana by drinking a potion or resting in an inn.



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