Mnementh on 14 March 2017
| JWeinCom said: It's basically an ammo system. You find ammo to use a certain weapon a certain number of times. The more powerful the ammo, the harder it is to find. Just like guns have a certain amount of uses to balance gameplay, some games do the same with swords and such. There could be problems if there's too little ammo around or something, but I can't see how it is inherently a problem. |
That actually is a pretty good comparison. If I think about it, Mana for a mage is also similar from a game design standpoint. You can throw fireballs until the mana is exhausted. You then have to 'repair' your mana by drinking a potion or resting in an inn.







