By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - VGC Weapon Durability MEGA Thread

Damn, I was just working on my "Why weapon durability is a bad mechanic" thread.

Spoiler: because it's lazy game design



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Around the Network

Hahahahahaha you're perfect CGI.

On topic: Weapon durability is more than fine. But it's cool to find unbreakable stuff during the game though.



Much appreciated, it was getting a bit overwhelming.

@JWinCom (if you actually see this) 

Those are still really, really, short life spans for weapons. I get attached to my weapons pretty hard so switching weapons definitely takes me some serious consideration. I don't know if the weapons in BotW have as much stat variation as the once in the TW3 but all those different stats on the swords in TW3 certainly makes it harder choice to ditch.

I could get over it but I would hope they make those weapons more durable in BotW. Hell, i would take some sort of mechanic where you can make weapons far more durable at the reduction of damage/stats.



"Trick shot? The trick is NOT to get shot." - Lucian

It's basically an ammo system. You find ammo to use a certain weapon a certain number of times. The more powerful the ammo, the harder it is to find. Just like guns have a certain amount of uses to balance gameplay, some games do the same with swords and such.

There could be problems if there's too little ammo around or something, but I can't see how it is inherently a problem.



As a whole, is a lazy game design.
In BOTW in particular. Is an annoyance. A constant annoyance. And rests value to weapons as a whole.



Around the Network

It forces you to manage your inventory wayyyyyy more cleverly. Weapon durability makes you smarter



Jpcc86 said:
As a whole, is a lazy game design.
In BOTW in particular. Is an annoyance. A constant annoyance. And rests value to weapons as a whole.

in what way is it lazy ? 



Tsubasa Ozora

Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.

kljesta64 said:
Jpcc86 said:
As a whole, is a lazy game design.
In BOTW in particular. Is an annoyance. A constant annoyance. And rests value to weapons as a whole.

in what way is it lazy ? 

It's a game mechanic that is different, for each person. Example. Minecraft has a durability and food system. I don't find it annoying one bit. Why? Because it isn't fast, hounding you, or causing you to stop what you're working on. Zelda causes a lot of the issues, I hate. Weapons break from a fight, open a chest. Crap items. I either continue. Or waste my time, on a reload. Because, the game wasted my time, on a worthless fight. Finding diamonds is annoying as hell, in Minecraft. But, I find it more satisfying. Because the diamond armor, and weapons, last the longest. With Zelda. Things break in x amount of hits. Even the best weapons, break fast. So it's more often easier to find a cheese tactic. And stick to it. I don't bother to ugprade my hearts. Intil my Stamina bar is maxed. It's easier to just reload. Than to deal with the statmina limitations. That's not a good designed game. 

Another reason why this is a bigger problem. Is the same issue RE 0-3 fans. Have towards RE 4-6. BOTW changed thesystem. It wasn't gradual. It hit you. So the annoying item breaks, are hated more. Because people are like: This worked better the old way. Or I liked the item system, the old way. As for this being more "rewarding". I got that from past Zelda games, just fine. I loved unlocking the big goron sword. Was it useful? No. I ignored it. But, I have it. And it counts towards my 100%. How about adapt this logic, in real life. You own a 2001 digital camera. And get a 2017 one. The 2017 one breaks, after 5 uses. Are you happy to go back to the 2001 one, yes or no. Simple question.

guiduc said:

It forces you to manage your inventory wayyyyyy more cleverly. Weapon durability makes you smarter

No. What it really does. Is make you find the best exploit way, to beat the game. By avoiding fights. Looking at walkthrough's. So you know what to not bother with. All because you don't want to break your items. Or just rush threw the game. Because some, people aren't having fun. It doesn't encourage you to explore. It encourages you to go around.



Before today, I never cared about weapons durability.



I love weapon durability in the older Dead Rising games. It makes a sense, since the game wants you to keep recycling your arsenal with everything you can grab on sight. Besides, using the same weapon over and over becomes monotonous and boring (which is what defeat the purpose of the whole "grab everything" philosophy in the first place).

I can understand the annoyance for people, but I think Dead Rising games did it perfectly. A chair breaks in a few hits because you're not supposed to use some random chair from a restaurant as weapon for too long.