kljesta64 said:
archer9234 said:
It's a game mechanic that is different, for each person. Example. Minecraft has a durability and food system. I don't find it annoying one bit. Why? Because it isn't fast, hounding you, or causing you to stop what you're working on. Zelda causes a lot of the issues, I hate. Weapons break from a fight, open a chest. Crap items. I either continue. Or waste my time, on a reload. Because, the game wasted my time, on a worthless fight. Finding diamonds is annoying as hell, in Minecraft. But, I find it more satisfying. Because the diamond armor, and weapons, last the longest. With Zelda. Things break in x amount of hits. Even the best weapons, break fast. So it's more often easier to find a cheese tactic. And stick to it. I don't bother to ugprade my hearts. Intil my Stamina bar is maxed. It's easier to just reload. Than to deal with the statmina limitations. That's not a good designed game.
Another reason why this is a bigger problem. Is the same issue RE 0-3 fans. Have towards RE 4-6. BOTW changed thesystem. It wasn't gradual. It hit you. So the annoying item breaks, are hated more. Because people are like: This worked better the old way. Or I liked the item system, the old way. As for rewarding. I got that from past Zelda games, just fine. I loved unlocking the big goron sword. Was it useful? No. I ignored it. But, I have it. And it counts towards my 100%. How about adapt your logic, in real life. You own a 2001 digital camera. And get a 2017 one. The 2017 one breaks, after 5 uses. Are you happy to go back to the 2001 one, yes or no. Simple question.
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i still dont see how its lazy.
basically you're saying botw is a badly balanced game which is not the case. theres more than 1 way to defeat enemies or to reach your goal. and you call that lazy ?
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It's lazy in the fact that they hamper your progression. By making a system that annoys the person. Instead of the normal way: of restricting access to better items, later on. You can use a level 16 weapon, and OHK bob's, when your start out. But, they break. I rather nothing break. And not allow me to get said items, till later. I'll put it this way.
Metroid Prime. From the start. You have access to the Phazon suit. But, the suit has to recharge every 30 seconds. During recharge, all weapons are disabled. You're OP. But, your nerfed. What's the point? Dissallow the better weapons. IE: Your suit is damaged. And you reset to base mode. Rather than nerf everything else. To have a balance. It's lazy in the sense, of they did a blanket nerfing system. You can climb and go where every you want. No walls. The stamina limit, and item break, is said wall. I'd rather have the wall. If I don't bother running. Than why does run exsist in the game. It has too much of a drawback. Than use. So won't use it. What does that sound like? Those crappy earily game weapons people don't use, after a point. You just changed what you don't use. The issue is still there. But, you created a new issue. Hatred toward your control. VS world limit.
I like that fence, that blocked your acces to Hylian Lake. I don't like run, slow run, slow run slow, run, slow... I like that I needed the hook shot, to clear the water temple. I don't like that I'm stuck with a level 4 weapon. When i need a level 24, for a area. One makes me want to solve a puzzle. The other makes me hit reload.