kljesta64 said:
i still dont see how its lazy. basically you're saying botw is a badly balanced game which is not the case. theres more than 1 way to defeat enemies or to reach your goal. and you call that lazy ? |
It's lazy in the fact that they hamper your progression. By making a system that annoys the person. Instead of the normal way: of restricting access to better items, later on. You can use a level 16 weapon, and OHK bob's, when your start out. But, they break. I rather nothing break. And not allow me to get said items, till later. I'll put it this way.
Metroid Prime. From the start. You have access to the Phazon suit. But, the suit has to recharge every 30 seconds. During recharge, all weapons are disabled. You're OP. But, your nerfed. What's the point? Dissallow the better weapons. IE: Your suit is damaged. And you reset to base mode. Rather than nerf everything else. To have a balance. It's lazy in the sense, of they did a blanket nerfing system. You can climb and go where every you want. No walls. The stamina limit, and item break, is said wall. I'd rather have the wall. If I don't bother running. Than why does run exsist in the game. It has too much of a drawback. Than use. So won't use it. What does that sound like? Those crappy earily game weapons people don't use, after a point. You just changed what you don't use. The issue is still there. But, you created a new issue. Hatred toward your control. VS world limit.
I like that fence, that blocked your acces to Hylian Lake. I don't like run, slow run, slow run slow, run, slow... I like that I needed the hook shot, to clear the water temple. I don't like that I'm stuck with a level 4 weapon. When i need a level 24, for a area. One makes me want to solve a puzzle. The other makes me hit reload.







