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Mnementh said:
JWeinCom said:
It's basically an ammo system. You find ammo to use a certain weapon a certain number of times. The more powerful the ammo, the harder it is to find. Just like guns have a certain amount of uses to balance gameplay, some games do the same with swords and such.

There could be problems if there's too little ammo around or something, but I can't see how it is inherently a problem.

That actually is a pretty good comparison. If I think about it, Mana for a mage is also similar from a game design standpoint. You can throw fireballs until the mana is exhausted. You then have to 'repair' your mana by drinking a potion or resting in an inn.

Yeah.  That's actually an issue I have in a lot of RPGs.  I'm naturally more inclined to focus on magic, but I usually wind up with a physical build because the power is rarely enough to make up for the limited usability.