Mnementh said:
That actually is a pretty good comparison. If I think about it, Mana for a mage is also similar from a game design standpoint. You can throw fireballs until the mana is exhausted. You then have to 'repair' your mana by drinking a potion or resting in an inn. |
Yeah. That's actually an issue I have in a lot of RPGs. I'm naturally more inclined to focus on magic, but I usually wind up with a physical build because the power is rarely enough to make up for the limited usability.







