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JWeinCom said:
It's basically an ammo system. You find ammo to use a certain weapon a certain number of times. The more powerful the ammo, the harder it is to find. Just like guns have a certain amount of uses to balance gameplay, some games do the same with swords and such.

There could be problems if there's too little ammo around or something, but I can't see how it is inherently a problem.

It would be a less of a problem. If the durability was displayed, as ammo. Show how many hits I can do. Than it would be identical. It doesn't. It just says: Oh, it's about to break. Blinking red is not helpful.