Darwinianevolution said:
That is not as good as you make it sound. The aspect of portability is the reason the game became so much popular, the ability to interact with other people without the limitations of the home console. Even the upgrade of internet conectivity didn't deminish the importance of human interaction. How many people go to conventions and other events with their handhelds, just to play games in company? Would it be the same if you restrict the games to a living-room? It's the human factor the element that makes the game so appealing.
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No, it's not. It's the Pokemon. The Pokemon makes the game so appealing.
Yeah, that was true in the late 90s. It's 2014. We have the internet now. There are no "limitations" in interacting with other people. Over 1 billion Pokemon have been traded since launch over the internet. Over 1 billion. The idea that anything close to the majority of people play Pokemon to have "human interation" is antiquated.
Pokemon is an online game, not a social game. Like I said, if they want to keep the social aspect, not only could they keep making hanheld Pokemon games, just like they still make 2D Mario, top-down Zelda, and old school Final Fantasy, but they could just make a Pokemon Stadium-like Pokemon game/app for the 3DS where you could upload your Pokemon and trade/battle/interact with real people on the go.