| NintendoPie said: You still haven't proved at all why Pokémon needs to be open-world. It seems like you might have no real argument for it to be open-world other than the fact that you think it's retarded for it not to be. Linearity is a good thing for Pokémon considering the goal is to beat all eight gyms and the Elite Four, also to collect as many Pokémon as possible. In order to streamline the process GameFreak made it linear. It makes more sense considering how many Pokémon there are and how long that alone would take. Tell me, if they improve the story would you stop complaining? Or would it still be bad that it's not on a console even though they did improve the formula regardless. |
The gyms are nothing but a giant tutorial to teach newbies the complicated system of types in a structured progression. They shouldn't be mandatory parts of the game. Pokemon hasn't been about "catching them all" since the 90's. It's about catching your favorites, and that's it. That's why we fill our Pokedex's with seen Pokemon now, not caught. Non linearity effects absolutely none of that. That's not streamlining. That's lazy game design. Instead of having the game scale the Pokemon you encounter to your level, they force you through a linear path so you can learn types in the right order.
Who the hell cares about the story? This is a video game. I want to go on an adventure and explore a vast and interesting world. I don't give a shit how nice this one bit of scrolling text reads.
Pokemon is already open world, but it's limited by handheld tech that only allows it to be a topdown game, or risk sacrificing it's map size. That's why it needs to be on consoles. That limitation is no longer there.











