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spemanig said:


The gyms are nothing but a giant tutorial to teach newbies the complicated system of types in a structured progression. They shouldn't be mandatory parts of the game. Pokemon hasn't been about "catching them all" since the 90's. It's about catching your favorites, and that's it. That's why we fill our Pokedex's with seen Pokemon now, not caught. Non linearity effects absolutely none of that. That's not streamlining. That's lazy game design. Instead of having the game scale the Pokemon you encounter to your level, they force you through a linear path so you can learn types in the right order.

Who the hell cares about the story? This is a video game. I want to go on an adventure and explore a vast and interesting world. I don't give a shit how nice this one bit of scrolling text reads.

Pokemon is already open world, but it's limited by handheld tech that only allows it to be a topdown game, or risk sacrificing it's map size. That's why it needs to be on consoles. That limitation is no longer there.

You are only proving to me more and more that you don't actually want Pokémon, you want something wholly different.