| spemanig said: The gyms are nothing but a giant tutorial to teach newbies the complicated system of types in a structured progression. They shouldn't be mandatory parts of the game. Pokemon hasn't been about "catching them all" since the 90's. It's about catching your favorites, and that's it. That's why we fill our Pokedex's with seen Pokemon now, not caught. Non linearity effects absolutely none of that. That's not streamlining. That's lazy game design. Instead of having the game scale the Pokemon you encounter to your level, they force you through a linear path so you can learn types in the right order. Who the hell cares about the story? This is a video game. I want to go on an adventure and explore a vast and interesting world. I don't give a shit how nice this one bit of scrolling text reads. Pokemon is already open world, but it's limited by handheld tech that only allows it to be a topdown game, or risk sacrificing it's map size. That's why it needs to be on consoles. That limitation is no longer there. |
The gyms are nothing but a giant tutorial to teach newbies the complicated system of types in a structured progression. No they are not. Every RPG needs boss fights, and that is what the gym leaders are. If they were just over-glorified tutorials for the type system, they would not create memorable moments like the Whitney battle or the Giovanni reveal.
Who the hell cares about the story? This is a video game. Eeeeh... Tell that to the fans of the Bioshock series, The Last of Us, To the moon, Shadow of the Colossus, Ico, Akura's wrath, Heavy Rain, Chrono Trigger, Pokemon Mistery Dungeon, SpecOps the Line, Catherine, every MGS game ever created, Super Mario RPG, the Paper Mario series, Half Life, Deus-Ex, the Mario & Luigi series, Portal, Mass Effect, Batman games, The Elder Scrolls, Silent Hill, Final Fantasy series, Shin Megami Tensei series, every single interactive novel ever created, every single point and click adventure ever created... Most games need a story. RPG especially need a story. And even if you are talking about pokémon, there are a lot of people that buy the games mainly for the story.
Pokemon is already open world, but it's limited by handheld tech that only allows it to be a topdown game, or risk sacrificing it's map size. And if the game allowed tridimensional gameplay, what would it change. It would still be the exploration on caves, sea depths, forests, deserts and mountains, only with the need of more HM and more unnaccessible to newcomers.










