Thank God. This game is going to look a stunner, and not have inherent motion blur and heavy taa crap.
Thank God. This game is going to look a stunner, and not have inherent motion blur and heavy taa crap.


| KratosLives said: Thank God. This game is going to look a stunner, and not have inherent motion blur and heavy taa crap. |
Nintendo games have never really gone in for that sort of thing outside of the Xenoblade games.
Their Switch 1 games mostly didn't even have anti-aliasing at all much less TAA, motion blur, chromatic aberration and the rest of that stuff, they tend to go for a very "raw" presentation.
curl-6 said:
Nintendo games have never really gone in for that sort of thing outside of the Xenoblade games. Their Switch 1 games mostly didn't even have anti-aliasing at all much less TAA, motion blur, chromatic aberration and the rest of that stuff, they tend to go for a very "raw" presentation. |
That's why i fkn love Nintendo. Even though i game more on ps5, i respect Nintendo for their exclusives and visual design work. I just hope with the switch 2 it stays the same, as they push graphics further.
KratosLives said:
That's why i fkn love Nintendo. Even though i game more on ps5, i respect Nintendo for their exclusives and visual design work. I just hope with the switch 2 it stays the same, as they push graphics further. |
Staying away from TAA is commendable for any dev, and there are vocal proponents of alternative approaches (combining old AA methods with some of the newer), instead of going with the industry standards.
That said, staying away from TAA and DLSS, while not using any form of AA is becoming really silly and tiring practice from Nintendo - OoT would really benefit from AA, given how much it shimmers.


My only guess on no DLSS from Nintendo games. Nintendo is just a strange company. They only now allowing VRR on docked mode. So I think maybe they think with DLSS maybe the slight lag compromises the experience to users in their eyes. They are hyper conservative at times. It's silly to us but maybe they eventually warm up to the idea. Took them a while to warm up to DLC and other modern gaming standards.



HoloDust said:
Staying away from TAA is commendable for any dev, and there are vocal proponents of alternative approaches (combining old AA methods with some of the newer), instead of going with the industry standards. That said, staying away from TAA and DLSS, while not using any form of AA is becoming really silly and tiring practice from Nintendo - OoT would really benefit from AA, given how much it shimmers. |
They have actually, at long last, embraced AA on Switch 2, just not TAA; games like Mario Kart World, DK Bananza, and Splatoon Raiders for instance use SMAA if I recall correctly.
It's funny cos they were actually pioneers of it back in the day, I think Mario 64 may have been one of the first if not THE first console game to use anti-aliasing.
curl-6 said:
They have actually, at long last, embraced AA on Switch 2, just not TAA; games like Mario Kart World, DK Bananza, and Splatoon Raiders for instance use SMAA if I recall correctly. It's funny cos they were actually pioneers of it back in the day, I think Mario 64 may have been one of the first if not THE first console game to use anti-aliasing. |
Yeah, they seem to use post process combo of FSR1 and SMAA...latter is probably what they're using in OoT as well and it's really bad for that pixel crawling and subpixel shimmering. SMAA is at it's best when it has slight temporal component, as in SMAA T2x, or SMAA 4X (but that one is expensive, since includes MSAA 2x). Personally. I'm all for them using their custom solutions if they look good, but, as obvious from OoT footage, what they're using is not as good as DLSS in motion.
HoloDust said:
Yeah, they seem to use post process combo of FSR1 and SMAA...latter is probably what they're using in OoT as well and it's really bad for that pixel crawling and subpixel shimmering. SMAA is at it's best when it has slight temporal component, as in SMAA T2x, or SMAA 4X (but that one is expensive, since includes MSAA 2x). Personally. I'm all for them using their custom solutions if they look good, but, as obvious from OoT footage, what they're using is not as good as DLSS in motion. |
Anything is better than having motion blur at the moment of impact or camera movement. I will put up with some shimmer, over no clarity at all when you want it the most, such as damage collision amd enemy reaction to hits .
KratosLives said:
Anything is better than having motion blur at the moment of impact or camera movement. I will put up with some shimmer, over no clarity at all when you want it the most, such as damage collision amd enemy reaction to hits . |
In ideal world, I would take only something like SGSSAA or DSR, but given how much processing power those require, it's not reasonable to expect it.
At 60fps and 1080p native, like OoT seems to be, DLSS/DLAA is, for my taste, much more preferable than current heavy shimmering, but to each its own.


I'll reserve judgement til I've played it myself, but I managed to have a great time playing TOTK at 900p without any AA, so I don't expect 1080p/60 with (likely) SMAA will bother me much.