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HoloDust said:
KratosLives said:

That's why i fkn love Nintendo. Even though  i game more on ps5, i respect Nintendo for their exclusives and visual design work. I just hope with the switch 2 it stays the same, as they push graphics further.

Staying away from TAA is commendable for any dev, and there are vocal proponents of alternative approaches (combining old AA methods with some of the newer), instead of going with the industry standards. 

That said, staying away from TAA and DLSS, while not using any form of AA is becoming really silly and tiring practice from Nintendo - OoT would really benefit from AA, given how much it shimmers.

They have actually, at long last, embraced AA on Switch 2, just not TAA; games like Mario Kart World, DK Bananza, and Splatoon Raiders for instance use SMAA if I recall correctly.

It's funny cos they were actually pioneers of it back in the day, I think Mario 64 may have been one of the first if not THE first console game to use anti-aliasing.