KratosLives said:
Anything is better than having motion blur at the moment of impact or camera movement. I will put up with some shimmer, over no clarity at all when you want it the most, such as damage collision amd enemy reaction to hits . |
In ideal world, I would take only something like SGSSAA or DSR, but given how much processing power those require, it's not reasonable to expect it.
At 60fps and 1080p native, like OoT seems to be, DLSS/DLAA is, for my taste, much more preferable than current heavy shimmering, but to each its own.







