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curl-6 said:
HoloDust said:

Staying away from TAA is commendable for any dev, and there are vocal proponents of alternative approaches (combining old AA methods with some of the newer), instead of going with the industry standards. 

That said, staying away from TAA and DLSS, while not using any form of AA is becoming really silly and tiring practice from Nintendo - OoT would really benefit from AA, given how much it shimmers.

They have actually, at long last, embraced AA on Switch 2, just not TAA; games like Mario Kart World, DK Bananza, and Splatoon Raiders for instance use SMAA if I recall correctly.

It's funny cos they were actually pioneers of it back in the day, I think Mario 64 may have been one of the first if not THE first console game to use anti-aliasing.

Yeah, they seem to use post process combo of FSR1 and SMAA...latter is probably what they're using in OoT as well and it's really bad for that pixel crawling and subpixel shimmering. SMAA is at it's best when it has slight temporal component, as in SMAA T2x, or SMAA 4X (but that one is expensive, since includes MSAA 2x). Personally. I'm all for them using their custom solutions if they look good, but, as obvious from OoT footage, what they're using is not as good as DLSS in motion.