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HoloDust said:
curl-6 said:

They have actually, at long last, embraced AA on Switch 2, just not TAA; games like Mario Kart World, DK Bananza, and Splatoon Raiders for instance use SMAA if I recall correctly.

It's funny cos they were actually pioneers of it back in the day, I think Mario 64 may have been one of the first if not THE first console game to use anti-aliasing.

Yeah, they seem to use post process combo of FSR1 and SMAA...latter is probably what they're using in OoT as well and it's really bad for that pixel crawling and subpixel shimmering. SMAA is at it's best when it has slight temporal component, as in SMAA T2x, or SMAA 4X (but that one is expensive, since includes MSAA 2x). Personally. I'm all for them using their custom solutions if they look good, but, as obvious from OoT footage, what they're using is not as good as DLSS in motion.

Anything is better than having motion blur at the moment of impact or camera movement. I will put up with some shimmer, over no clarity at all when you want it the most, such as damage collision amd enemy reaction to hits .