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Forums - Nintendo - The Legend of Zelda: Ocarina of Time remake launches 5th of November

No DLSS surprised me, considering how detailed it looks.



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curl-6 said:

Yeah Zelda series art style discourse is as old as the hills at this point, which is kinda inevitable when a series changes its look so drastically over time.

Personally the only style I never really liked was Wind Waker, the rest are all fine by me.

Ironically Wind Waker had the scariest version of the ReDeads.



Hiku said:

No DLSS surprised me, considering how detailed it looks.

Nintendo's first party titles have all avoided DLSS so far, similar to how they mostly avoided anti-aliasing on Switch 1.

1080p/60fps with this level of detail is a good outcome IMO, and does make me excited for how a proper next gen Zelda could look.



curl-6 said:
Hiku said:

No DLSS surprised me, considering how detailed it looks.

Nintendo's first party titles have all avoided DLSS so far, similar to how they mostly avoided anti-aliasing on Switch 1.

1080p/60fps with this level of detail is a good outcome IMO, and does make me excited for how a proper next gen Zelda could look.

They really shouldn't, there's way too many shimmering and AA issues in some scenes in OoT Remake.



HoloDust said:
curl-6 said:

Nintendo's first party titles have all avoided DLSS so far, similar to how they mostly avoided anti-aliasing on Switch 1.

1080p/60fps with this level of detail is a good outcome IMO, and does make me excited for how a proper next gen Zelda could look.

They really shouldn't, there's way too many shimmering and AA issues in some scenes in OoT Remake.

Can't say I understand the logic myself, but it's a pretty clear pattern now that we have like a dozen first party Switch 2 games and none of them use it.



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Perhaps using DLSS means paying Nvidea licencing fees? Just a guess, don't know.



I just ordered the game. It might slightly disappoint after 25 years, but have to play the remaster of the best game ever anyway
)



curl-6 said:
HoloDust said:

They really shouldn't, there's way too many shimmering and AA issues in some scenes in OoT Remake.

Can't say I understand the logic myself, but it's a pretty clear pattern now that we have like a dozen first party Switch 2 games and none of them use it.

Well at least, down the line, when Switch 2 emulator comes around, it will turn out to be great decision, since running those same games at much higher resolutions in emulator (or Switch 3) and then downscaling them will give them best AA solution.



curl-6 said:
Hiku said:

No DLSS surprised me, considering how detailed it looks.

Nintendo's first party titles have all avoided DLSS so far, similar to how they mostly avoided anti-aliasing on Switch 1.

1080p/60fps with this level of detail is a good outcome IMO, and does make me excited for how a proper next gen Zelda could look.

But why exactly do they avoid DLSS?



CaptainExplosion said:
curl-6 said:

Nintendo's first party titles have all avoided DLSS so far, similar to how they mostly avoided anti-aliasing on Switch 1.

1080p/60fps with this level of detail is a good outcome IMO, and does make me excited for how a proper next gen Zelda could look.

But why exactly do they avoid DLSS?

How should I know? Only Nintendo know and it's unlikely they'll ever say.